Updated RELEASE-NOTES.md

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Robert Beckebans 2022-10-20 18:56:56 +02:00
parent ddb2be02ff
commit e041faca6b

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@ -18,6 +18,27 @@ _______________________________________
TBD - RBDOOM-3-BFG 1.5.0
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## .plan - Oct 20, 2022
This build based on the 635-nvrhi3 branch fixes several issues in the AAS builder with the dmap glTF2 workflow.
Changelog:
* Removal of backface generation in idAASBuild for polygon meshes
* Fixed dmap crash while trying to merge leaf nodes
* Add move semantics to idList and idStr (thanks Admer)
* idListArrayResize uses std::move
* idStr implements move constructor
* and move operator
* mpMap_t also implements a move operator
* Fix snprintf() buffer length issues for Doom Classic on Linux with GCC 12 compiler
## .plan - Oct 1, 2022
This build based on the 635-nvrhi3 branch repairs the loading of animated glTF2 models (thanks to Harrie van Ginneken) and an updated version of TrenchBroom.