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Minor changes to README
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README.md
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README.md
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@ -461,12 +461,13 @@ Existing repositories can be updated manually:
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1. Download and install the Visual Studio 2017 Community Edition.
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2. Download the DirectX SDK (June 2010) here: (Only for Windows 7 builds)
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2. **Only for Windows 7 builds**: Download and install the DirectX SDK (June 2010)
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http://www.microsoft.com/en-us/download/details.aspx?id=6812
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3. Download and install the latest CMake.
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4. Generate the VS2017 projects using CMake by doubleclicking a matching configuration .bat file in the neo/ folder.
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Recommended in this case is `cmake-vs2017-64bit-windows10.bat`
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5. Use the VS2017 solution to compile what you need:
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RBDOOM-3-BFG/build/RBDoom3BFG.sln
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@ -654,11 +655,10 @@ convertMapToJSON mapfile | Command: Convert .map file to new .json
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* Some lights cause shadow acne with shadow mapping
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* Some shadows might almost disappear due to the shadow filtering or look off ("Peter panning" problem)
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* [HDR] HDR does not work with old-school stencil shadows
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* [HDR] MSAA anti-aliasing modes don't work with HDR: Use SMAA
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* ~~[HDR] HDR causes problems with the grabber gun~~
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* ~~[HDR] HDR darkens the screen when you get hit by an enemy~~
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* [HDR] MSAA anti-aliasing modes don't work with HDR: Use SMAA with r_antiAliasing 1
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* [Vulkan] **Vulkan backend is unfinished in general**
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* [Vulkan] Shadow Mapping is not supported yet
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* [Vulkan] HDR is not supported yet
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* [Vulkan] HDR is not supported yet and GI looks bad because it requires HDR and linear RGB color space
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* [Vulkan] Post processing and SMAA is not supported yet
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