Minor changes to README

This commit is contained in:
Robert Beckebans 2021-07-08 08:35:42 +02:00
parent 3b3e08510d
commit d6a4ef5c44

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@ -461,12 +461,13 @@ Existing repositories can be updated manually:
1. Download and install the Visual Studio 2017 Community Edition.
2. Download the DirectX SDK (June 2010) here: (Only for Windows 7 builds)
2. **Only for Windows 7 builds**: Download and install the DirectX SDK (June 2010)
http://www.microsoft.com/en-us/download/details.aspx?id=6812
3. Download and install the latest CMake.
4. Generate the VS2017 projects using CMake by doubleclicking a matching configuration .bat file in the neo/ folder.
Recommended in this case is `cmake-vs2017-64bit-windows10.bat`
5. Use the VS2017 solution to compile what you need:
RBDOOM-3-BFG/build/RBDoom3BFG.sln
@ -654,11 +655,10 @@ convertMapToJSON mapfile | Command: Convert .map file to new .json
* Some lights cause shadow acne with shadow mapping
* Some shadows might almost disappear due to the shadow filtering or look off ("Peter panning" problem)
* [HDR] HDR does not work with old-school stencil shadows
* [HDR] MSAA anti-aliasing modes don't work with HDR: Use SMAA
* ~~[HDR] HDR causes problems with the grabber gun~~
* ~~[HDR] HDR darkens the screen when you get hit by an enemy~~
* [HDR] MSAA anti-aliasing modes don't work with HDR: Use SMAA with r_antiAliasing 1
* [Vulkan] **Vulkan backend is unfinished in general**
* [Vulkan] Shadow Mapping is not supported yet
* [Vulkan] HDR is not supported yet
* [Vulkan] HDR is not supported yet and GI looks bad because it requires HDR and linear RGB color space
* [Vulkan] Post processing and SMAA is not supported yet
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