From d6a4ef5c4419a8ad8548dcc92efff4428a004138 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Thu, 8 Jul 2021 08:35:42 +0200 Subject: [PATCH] Minor changes to README --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 431a60fd..32db081a 100644 --- a/README.md +++ b/README.md @@ -461,12 +461,13 @@ Existing repositories can be updated manually: 1. Download and install the Visual Studio 2017 Community Edition. -2. Download the DirectX SDK (June 2010) here: (Only for Windows 7 builds) +2. **Only for Windows 7 builds**: Download and install the DirectX SDK (June 2010) http://www.microsoft.com/en-us/download/details.aspx?id=6812 3. Download and install the latest CMake. 4. Generate the VS2017 projects using CMake by doubleclicking a matching configuration .bat file in the neo/ folder. +Recommended in this case is `cmake-vs2017-64bit-windows10.bat` 5. Use the VS2017 solution to compile what you need: RBDOOM-3-BFG/build/RBDoom3BFG.sln @@ -654,11 +655,10 @@ convertMapToJSON mapfile | Command: Convert .map file to new .json * Some lights cause shadow acne with shadow mapping * Some shadows might almost disappear due to the shadow filtering or look off ("Peter panning" problem) * [HDR] HDR does not work with old-school stencil shadows -* [HDR] MSAA anti-aliasing modes don't work with HDR: Use SMAA -* ~~[HDR] HDR causes problems with the grabber gun~~ -* ~~[HDR] HDR darkens the screen when you get hit by an enemy~~ +* [HDR] MSAA anti-aliasing modes don't work with HDR: Use SMAA with r_antiAliasing 1 +* [Vulkan] **Vulkan backend is unfinished in general** * [Vulkan] Shadow Mapping is not supported yet -* [Vulkan] HDR is not supported yet +* [Vulkan] HDR is not supported yet and GI looks bad because it requires HDR and linear RGB color space * [Vulkan] Post processing and SMAA is not supported yet ---