Changed the motionBlur shader to draw motion vectors

This commit is contained in:
Robert Beckebans 2022-04-13 12:35:00 +02:00
parent 2e363d6f99
commit d078ada2d8
12 changed files with 251 additions and 34 deletions

View file

@ -336,7 +336,7 @@ idCVar r_useLightGrid( "r_useLightGrid", "1", CVAR_RENDERER | CVAR_BOOL, "" );
idCVar r_exposure( "r_exposure", "0.5", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_FLOAT, "HDR exposure or LDR brightness [-4.0 .. 4.0]", -4.0f, 4.0f );
idCVar r_useTemporalAA( "r_useTemporalAA", "1", CVAR_RENDERER | CVAR_BOOL, "only disable for debugging" );
idCVar r_taaJitter( "r_taaJitter", "2", CVAR_RENDERER | CVAR_INTEGER, "0: None, 1: MSAA, 2: Halton, 3: R2 Sequence, 4: White Noise" );
idCVar r_taaJitter( "r_taaJitter", "0", CVAR_RENDERER | CVAR_INTEGER, "0: None, 1: MSAA, 2: Halton, 3: R2 Sequence, 4: White Noise" );
idCVar r_taaEnableHistoryClamping( "r_taaEnableHistoryClamping", "1", CVAR_RENDERER | CVAR_BOOL, "" );
idCVar r_taaClampingFactor( "r_taaClampingFactor", "1.0", CVAR_RENDERER | CVAR_FLOAT, "" );
idCVar r_taaNewFrameWeight( "r_taaNewFrameWeight", "0.1", CVAR_RENDERER | CVAR_FLOAT, "" );