diff --git a/neo/renderer/RenderCommon.h b/neo/renderer/RenderCommon.h index cc354e84..b9799fe5 100644 --- a/neo/renderer/RenderCommon.h +++ b/neo/renderer/RenderCommon.h @@ -1156,7 +1156,6 @@ extern idCVar r_useShadowMapping; // use shadow mapping instead of stencil sha extern idCVar r_useShadowAtlas; // temporary for perf testing: pack shadow maps into big atlas extern idCVar r_useHalfLambertLighting; // use Half-Lambert lighting instead of classic Lambert extern idCVar r_useHDR; -extern idCVar r_useSeamlessCubeMap; // RB end extern idCVar r_skipStaticInteractions; // skip interactions created at level load diff --git a/neo/renderer/RenderSystem_init.cpp b/neo/renderer/RenderSystem_init.cpp index d03618fd..1dc10e1a 100644 --- a/neo/renderer/RenderSystem_init.cpp +++ b/neo/renderer/RenderSystem_init.cpp @@ -115,7 +115,6 @@ idCVar r_useSilRemap( "r_useSilRemap", "1", CVAR_RENDERER | CVAR_BOOL, "consider idCVar r_useNodeCommonChildren( "r_useNodeCommonChildren", "1", CVAR_RENDERER | CVAR_BOOL, "stop pushing reference bounds early when possible" ); idCVar r_useShadowSurfaceScissor( "r_useShadowSurfaceScissor", "1", CVAR_RENDERER | CVAR_BOOL, "scissor shadows by the scissor rect of the interaction surfaces" ); idCVar r_useCachedDynamicModels( "r_useCachedDynamicModels", "1", CVAR_RENDERER | CVAR_BOOL, "cache snapshots of dynamic models" ); -idCVar r_useSeamlessCubeMap( "r_useSeamlessCubeMap", "1", CVAR_RENDERER | CVAR_BOOL, "use ARB_seamless_cube_map if available" ); idCVar r_maxAnisotropicFiltering( "r_maxAnisotropicFiltering", "8", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "limit aniso filtering" ); idCVar r_useTrilinearFiltering( "r_useTrilinearFiltering", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "Extra quality filtering" ); // RB: not used anymore