From c7499aeb8eab97f1f9c19294e1a2dc26c795c13f Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Sat, 22 Jan 2022 14:55:03 +0100 Subject: [PATCH] Bumped version to 1.4.0 --- RELEASE-NOTES.md | 14 +++++++++++--- neo/framework/Licensee.h | 2 +- 2 files changed, 12 insertions(+), 4 deletions(-) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index 51eecb58..856f9eef 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -15,11 +15,17 @@ Thank you for downloading RBDOOM-3-BFG. _______________________________________ -TBD - RBDOOM-3-BFG 1.3.1 +TBD - RBDOOM-3-BFG 1.4.0 _______________________________ +## .plan -## General Changelog +This version improves support for mapping with TrenchBroom. Until now you needed to extract and copy the vanilla Doom 3 models and textures over to the base/ folder to see the content in the TrenchBroom entity browser and texture viewer. +Owning the original game next to the BFG edition is not necessary anymore. +This version comes with a couple of new console commands that lets you export particular parts of the .resources files to the base/_tb/ folder. +You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once and you are good to go to start mapping with the TrenchBroom level editor. + +## Changelog [TRENCHBROOM] @@ -37,7 +43,9 @@ _______________________________ [ASSETS] -* +* Added entityDef misc_model like in Quake 3 to help with adding new models in TrenchBroom + +* Added new Creative Commons CC0 textures/common/ and textures/editor/ replacement textures because they didn't ship with the BFG edition _______________________________________ diff --git a/neo/framework/Licensee.h b/neo/framework/Licensee.h index 123549cd..e6da6766 100644 --- a/neo/framework/Licensee.h +++ b/neo/framework/Licensee.h @@ -40,7 +40,7 @@ If you have questions concerning this license or the applicable additional terms // RB: changed home folder so we don't break the savegame of the original game #define SAVE_PATH "\\id Software\\RBDOOM 3 BFG" -#define ENGINE_VERSION "RBDOOM 3 BFG 1.3.1" // printed in console +#define ENGINE_VERSION "RBDOOM 3 BFG 1.4.0" // printed in console // RB end // jmarshall