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Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3
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1 changed files with 1 additions and 9 deletions
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@ -301,21 +301,13 @@ idCVar idFileSystemLocal::fs_debugResources( "fs_debugResources", "0", CVAR_SYST
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idCVar idFileSystemLocal::fs_enableBGL( "fs_enableBGL", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
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idCVar idFileSystemLocal::fs_debugBGL( "fs_debugBGL", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
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idCVar idFileSystemLocal::fs_copyfiles( "fs_copyfiles", "0", CVAR_SYSTEM | CVAR_INIT | CVAR_BOOL, "Copy every file touched to fs_savepath" );
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// RB
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#if defined(RETAIL)
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idCVar idFileSystemLocal::fs_buildResources( "fs_buildresources", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_INIT, "Copy every file touched to a resource file" );
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#else
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idCVar idFileSystemLocal::fs_buildResources( "fs_buildresources", "1", CVAR_SYSTEM | CVAR_BOOL | CVAR_INIT, "Copy every file touched to a resource file" );
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#endif
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// RB end
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idCVar idFileSystemLocal::fs_game( "fs_game", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "mod path" );
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idCVar idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "alternate mod path, searched after the main fs_game path, before the basedir" );
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idCVar fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
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idCVar fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
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// RB: defaulted fs_resourceLoadPriority to 0 for better modding
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idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "0", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" );
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// RB end
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idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "1", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" );
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idCVar fs_enableBackgroundCaching( "fs_enableBackgroundCaching", "1", CVAR_SYSTEM , "if 1 allow the 360 to precache game files in the background" );
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idFileSystemLocal fileSystemLocal;
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