diff --git a/neo/framework/FileSystem.cpp b/neo/framework/FileSystem.cpp index 04b425f2..4e4d5677 100644 --- a/neo/framework/FileSystem.cpp +++ b/neo/framework/FileSystem.cpp @@ -301,21 +301,13 @@ idCVar idFileSystemLocal::fs_debugResources( "fs_debugResources", "0", CVAR_SYST idCVar idFileSystemLocal::fs_enableBGL( "fs_enableBGL", "0", CVAR_SYSTEM | CVAR_BOOL, "" ); idCVar idFileSystemLocal::fs_debugBGL( "fs_debugBGL", "0", CVAR_SYSTEM | CVAR_BOOL, "" ); idCVar idFileSystemLocal::fs_copyfiles( "fs_copyfiles", "0", CVAR_SYSTEM | CVAR_INIT | CVAR_BOOL, "Copy every file touched to fs_savepath" ); -// RB -#if defined(RETAIL) idCVar idFileSystemLocal::fs_buildResources( "fs_buildresources", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_INIT, "Copy every file touched to a resource file" ); -#else -idCVar idFileSystemLocal::fs_buildResources( "fs_buildresources", "1", CVAR_SYSTEM | CVAR_BOOL | CVAR_INIT, "Copy every file touched to a resource file" ); -#endif -// RB end idCVar idFileSystemLocal::fs_game( "fs_game", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "mod path" ); idCVar idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "alternate mod path, searched after the main fs_game path, before the basedir" ); idCVar fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" ); idCVar fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" ); -// RB: defaulted fs_resourceLoadPriority to 0 for better modding -idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "0", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" ); -// RB end +idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "1", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" ); idCVar fs_enableBackgroundCaching( "fs_enableBackgroundCaching", "1", CVAR_SYSTEM , "if 1 allow the 360 to precache game files in the background" ); idFileSystemLocal fileSystemLocal;