Reenabled filmic post effects

This commit is contained in:
Robert Beckebans 2015-12-28 23:33:39 +01:00
parent 127b2ed5e8
commit c4316b14a4
2 changed files with 21 additions and 1 deletions

View file

@ -221,6 +221,26 @@ void Framebuffer::CheckFramebuffers()
globalFramebuffers.bloomRenderFBO[i]->Check();
}
// SMAA
globalImages->smaaEdgesImage->Resize( glConfig.nativeScreenWidth, glConfig.nativeScreenHeight );
globalFramebuffers.smaaEdgesFBO->width = glConfig.nativeScreenWidth / 4;
globalFramebuffers.smaaEdgesFBO->height = glConfig.nativeScreenHeight / 4;
globalFramebuffers.smaaEdgesFBO->Bind();
globalFramebuffers.smaaEdgesFBO->AttachImage2D( GL_TEXTURE_2D, globalImages->smaaEdgesImage, 0 );
globalFramebuffers.smaaEdgesFBO->Check();
globalImages->smaaBlendImage->Resize( glConfig.nativeScreenWidth, glConfig.nativeScreenHeight );
globalFramebuffers.smaaBlendFBO->width = glConfig.nativeScreenWidth / 4;
globalFramebuffers.smaaBlendFBO->height = glConfig.nativeScreenHeight / 4;
globalFramebuffers.smaaBlendFBO->Bind();
globalFramebuffers.smaaBlendFBO->AttachImage2D( GL_TEXTURE_2D, globalImages->smaaBlendImage, 0 );
globalFramebuffers.smaaBlendFBO->Check();
Unbind();
}
}

View file

@ -5046,7 +5046,7 @@ void RB_PostProcess( const void* data )
#endif
}
#if 0
#if 1
globalImages->currentRenderImage->CopyFramebuffer( viewport.x1, viewport.y1, viewport.GetWidth(), viewport.GetHeight() );
GL_SelectTexture( 1 );