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Reenabled filmic post effects
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127b2ed5e8
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2 changed files with 21 additions and 1 deletions
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@ -221,6 +221,26 @@ void Framebuffer::CheckFramebuffers()
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globalFramebuffers.bloomRenderFBO[i]->Check();
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}
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// SMAA
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globalImages->smaaEdgesImage->Resize( glConfig.nativeScreenWidth, glConfig.nativeScreenHeight );
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globalFramebuffers.smaaEdgesFBO->width = glConfig.nativeScreenWidth / 4;
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globalFramebuffers.smaaEdgesFBO->height = glConfig.nativeScreenHeight / 4;
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globalFramebuffers.smaaEdgesFBO->Bind();
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globalFramebuffers.smaaEdgesFBO->AttachImage2D( GL_TEXTURE_2D, globalImages->smaaEdgesImage, 0 );
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globalFramebuffers.smaaEdgesFBO->Check();
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globalImages->smaaBlendImage->Resize( glConfig.nativeScreenWidth, glConfig.nativeScreenHeight );
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globalFramebuffers.smaaBlendFBO->width = glConfig.nativeScreenWidth / 4;
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globalFramebuffers.smaaBlendFBO->height = glConfig.nativeScreenHeight / 4;
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globalFramebuffers.smaaBlendFBO->Bind();
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globalFramebuffers.smaaBlendFBO->AttachImage2D( GL_TEXTURE_2D, globalImages->smaaBlendImage, 0 );
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globalFramebuffers.smaaBlendFBO->Check();
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Unbind();
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}
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}
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@ -5046,7 +5046,7 @@ void RB_PostProcess( const void* data )
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#endif
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}
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#if 0
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#if 1
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globalImages->currentRenderImage->CopyFramebuffer( viewport.x1, viewport.y1, viewport.GetWidth(), viewport.GetHeight() );
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GL_SelectTexture( 1 );
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