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https://github.com/id-Software/DOOM-3-BFG.git
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Merge branch 'master' into glew
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commit
c038a836f2
446 changed files with 16842 additions and 6684 deletions
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@ -28,7 +28,7 @@ If you have questions concerning this license or the applicable additional terms
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "precompiled.h"
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#include "tr_local.h"
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@ -53,7 +53,13 @@ idCVar r_skipIntelWorkarounds( "r_skipIntelWorkarounds", "0", CVAR_RENDERER | CV
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idCVar r_multiSamples( "r_multiSamples", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "number of antialiasing samples" );
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idCVar r_vidMode( "r_vidMode", "0", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_INTEGER, "fullscreen video mode number" );
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idCVar r_displayRefresh( "r_displayRefresh", "0", CVAR_RENDERER | CVAR_INTEGER | CVAR_NOCHEAT, "optional display refresh rate option for vid mode", 0.0f, 240.0f );
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#ifdef WIN32
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idCVar r_fullscreen( "r_fullscreen", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "0 = windowed, 1 = full screen on monitor 1, 2 = full screen on monitor 2, etc" );
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#else
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// DG: add mode -2 for SDL, also defaulting to windowed mode, as that causes less trouble on linux
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idCVar r_fullscreen( "r_fullscreen", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "-2 = use current monitor, -1 = (reserved), 0 = windowed, 1 = full screen on monitor 1, 2 = full screen on monitor 2, etc" );
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// DG end
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#endif
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idCVar r_customWidth( "r_customWidth", "1280", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "custom screen width. set r_vidMode to -1 to activate" );
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idCVar r_customHeight( "r_customHeight", "720", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "custom screen height. set r_vidMode to -1 to activate" );
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idCVar r_windowX( "r_windowX", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "Non-fullscreen parameter" );
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@ -1067,7 +1073,7 @@ void R_ReadTiledPixels( int width, int height, byte* buffer, renderView_t* ref =
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else
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{
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const bool captureToImage = false;
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common->UpdateScreen( captureToImage );
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common->UpdateScreen( captureToImage, false );
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}
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int w = sysWidth;
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