From 7ece182bdfa6022c855be9b19dd188d388f1d940 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Sat, 29 Jan 2022 18:19:57 +0100 Subject: [PATCH] Updated RELEASE-NOTES.md --- RELEASE-NOTES.md | 2 +- zip-RBDOOM-3-BFG-lite-snapshot.bat | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index f1656495..16e53187 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -49,7 +49,7 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an [ASSETS] -* Added entityDef misc_model like in Quake 3 to help with adding new models in TrenchBroom +* Added TrenchBroom helper entityDefs like a Quake 3 style misc_model to comply with TrenchBroom's Solid/PointClass rules for editing entities * Added new Creative Commons CC0 textures/common/ and textures/editor/ replacement textures because they didn't ship with the BFG edition diff --git a/zip-RBDOOM-3-BFG-lite-snapshot.bat b/zip-RBDOOM-3-BFG-lite-snapshot.bat index 1e75f5bd..6572ec59 100644 --- a/zip-RBDOOM-3-BFG-lite-snapshot.bat +++ b/zip-RBDOOM-3-BFG-lite-snapshot.bat @@ -1,5 +1,5 @@ REM 7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z -r base/env/ base/maps/*.lightgrid base/maps/*_extra_ents.map -x!generated set filename=RBDOOM-3-BFG-1.4.0.2-lite-win64-20220129-git-xxxxxxx.7z -7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/textures/common base/textures/editor -x!generated -xr!*.xcf +7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/materials/*.mtr base/textures/common base/textures/editor -x!generated -xr!*.xcf -xr!*.blend 7z a %filename% README.md RELEASE-NOTES.md tools/trenchbroom pause