diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index 16e53187..3d0ca793 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -43,6 +43,8 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an * Added RBDoom console command exportModelsToTrenchBroom which saves all .base|.blwo|.bmd5mesh models to _tb/*.obj files +* TrenchBroom got several Doom 3 specific issue generators to help mappers avoiding pitfalls during mapping + [MISCELLANEOUS] * Added CMake options STANDALONE and DOOM_CLASSIC diff --git a/zip-RBDOOM-3-BFG-lite-snapshot.bat b/zip-RBDOOM-3-BFG-lite-snapshot.bat index 4792ef58..d94bc2d1 100644 --- a/zip-RBDOOM-3-BFG-lite-snapshot.bat +++ b/zip-RBDOOM-3-BFG-lite-snapshot.bat @@ -1,5 +1,5 @@ REM 7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z -r base/env/ base/maps/*.lightgrid base/maps/*_extra_ents.map -x!generated -set filename=RBDOOM-3-BFG-1.4.0.3-lite-win64-20220131-git-xxxxxxx.7z +set filename=RBDOOM-3-BFG-1.4.0.4-lite-win64-20220205-git-xxxxxxx.7z 7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/materials/*.mtr base/textures/common base/textures/editor -x!generated -xr!*.xcf -xr!*.blend 7z a %filename% README.md RELEASE-NOTES.md tools/trenchbroom pause