Updated RELEASE-NOTES

This commit is contained in:
Robert Beckebans 2022-01-22 15:28:00 +01:00
parent c7499aeb8e
commit 2e3c4eb048
2 changed files with 12 additions and 4 deletions

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@ -31,11 +31,17 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an
* Tweaked exportFGD command for new icons
* Added console command convertMapToValve220 `<map>`
* Added new icons to TrenchBroom for certain entities like lights, speakers or particle emitters
* Added console command exportImagesToTrenchBroom which decompresses and saves all .bimage images to _tb/*.png files
* TrenchBroom allows to select the Quake 1 light style
* Added console command exportModelsToTrenchBroom which saves all .base|.blwo|.bmd5mesh models to _tb/*.obj files
* Drastically improved loading time of textures for materials in TrenchBroom
* Added RBDoom console command convertMapToValve220 `<map>`
* Added RBDoom console command exportImagesToTrenchBroom which decompresses and saves all .bimage images to _tb/*.png files
* Added RBDoom console command exportModelsToTrenchBroom which saves all .base|.blwo|.bmd5mesh models to _tb/*.obj files
[MISCELLANEOUS]

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@ -1,3 +1,5 @@
REM 7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z -r base/env/ base/maps/*.lightgrid base/maps/*_extra_ents.map -x!generated
7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/textures/common base/textures/editor -x!generated
set filename=RBDOOM-3-BFG-1.4.0.1-lite-win64-20220122-git-xxxxxxx.7z
7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/textures/common base/textures/editor -x!generated -xr!*.xcf
7z a %filename% README.md RELEASE-NOTES.md tools/trenchbroom
pause