From 16631ad1c969cfb4a58ed16df17f765891eabdbb Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Thu, 12 Nov 2020 20:22:11 +0100 Subject: [PATCH] Fixed Vulkan validation layer query --- RELEASE-NOTES.md | 4 +++- neo/renderer/Vulkan/RenderBackend_VK.cpp | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index 524384fe..7fd269c2 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -15,7 +15,7 @@ Thank you for downloading RBDOOM-3-BFG. _______________________________________ -TBD mid 2020 - Changes since RBDOOM-3-BFG 1.2.0 +TBD end 2020 - Changes since RBDOOM-3-BFG 1.2.0 _______________________________ RBDOOM-3-BFG 1.3.0 is mainly a Phyiscally Based Rendering Update. @@ -93,6 +93,8 @@ The main goal is that the new content looks the same in RBDOOM-3-BFG as in Blend * Updated documentation regarding modding support in the README +* Bumped the static vertex cache limit of 31 MB to roughly ~ 128 MB to help with some custom models and maps by the Doom 3 community + _______________________________________ diff --git a/neo/renderer/Vulkan/RenderBackend_VK.cpp b/neo/renderer/Vulkan/RenderBackend_VK.cpp index 34f16306..17e5c841 100644 --- a/neo/renderer/Vulkan/RenderBackend_VK.cpp +++ b/neo/renderer/Vulkan/RenderBackend_VK.cpp @@ -83,7 +83,7 @@ static const char* g_debugInstanceExtensions[ g_numDebugInstanceExtensions ] = static const int g_numValidationLayers = 1; static const char* g_validationLayers[ g_numValidationLayers ] = { - "VK_LAYER_LUNARG_standard_validation" + "VK_LAYER_KHRONOS_validation" }; #define ID_VK_ERROR_STRING( x ) case static_cast< int >( x ): return #x