doom3-bfg/neo/ui/Winvar.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
#include "Window.h"
#include "Winvar.h"
#include "UserInterfaceLocal.h"
idWinVar::idWinVar() {
guiDict = NULL;
name = NULL;
eval = true;
}
idWinVar::~idWinVar() {
delete name;
name = NULL;
}
void idWinVar::SetGuiInfo(idDict *gd, const char *_name) {
guiDict = gd;
SetName(_name);
}
void idWinVar::Init(const char *_name, idWindow *win) {
idStr key = _name;
guiDict = NULL;
int len = key.Length();
if (len > 5 && key[0] == 'g' && key[1] == 'u' && key[2] == 'i' && key[3] == ':') {
key = key.Right(len - VAR_GUIPREFIX_LEN);
SetGuiInfo( win->GetGui()->GetStateDict(), key );
win->AddUpdateVar(this);
} else {
Set(_name);
}
}
void idMultiWinVar::Set( const char *val ) {
for ( int i = 0; i < Num(); i++ ) {
(*this)[i]->Set( val );
}
}
void idMultiWinVar::Update() {
for ( int i = 0; i < Num(); i++ ) {
(*this)[i]->Update();
}
}
void idMultiWinVar::SetGuiInfo( idDict *dict ) {
for ( int i = 0; i < Num(); i++ ) {
(*this)[i]->SetGuiInfo( dict, (*this)[i]->c_str() );
}
}