mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 05:01:25 +00:00
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "Window.h"
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#include "Winvar.h"
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#include "UserInterfaceLocal.h"
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idWinVar::idWinVar() {
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guiDict = NULL;
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name = NULL;
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eval = true;
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}
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idWinVar::~idWinVar() {
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delete name;
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name = NULL;
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}
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void idWinVar::SetGuiInfo(idDict *gd, const char *_name) {
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guiDict = gd;
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SetName(_name);
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}
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void idWinVar::Init(const char *_name, idWindow *win) {
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idStr key = _name;
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guiDict = NULL;
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int len = key.Length();
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if (len > 5 && key[0] == 'g' && key[1] == 'u' && key[2] == 'i' && key[3] == ':') {
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key = key.Right(len - VAR_GUIPREFIX_LEN);
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SetGuiInfo( win->GetGui()->GetStateDict(), key );
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win->AddUpdateVar(this);
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} else {
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Set(_name);
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}
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}
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void idMultiWinVar::Set( const char *val ) {
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for ( int i = 0; i < Num(); i++ ) {
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(*this)[i]->Set( val );
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}
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}
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void idMultiWinVar::Update() {
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for ( int i = 0; i < Num(); i++ ) {
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(*this)[i]->Update();
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}
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}
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void idMultiWinVar::SetGuiInfo( idDict *dict ) {
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for ( int i = 0; i < Num(); i++ ) {
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(*this)[i]->SetGuiInfo( dict, (*this)[i]->c_str() );
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}
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}
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