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72 lines
2.3 KiB
C
72 lines
2.3 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef _GLOBAL_DATA_H
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#define _GLOBAL_DATA_H
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#include "doomtype.h"
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#include "d_net.h"
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#include "m_fixed.h"
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#include "info.h"
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#include "sounds.h"
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#include "r_defs.h"
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#include "z_zone.h"
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#include "d_player.h"
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#include "m_cheat.h"
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#include "doomlib.h"
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#include "d_main.h"
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#include "hu_lib.h"
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#include "hu_stuff.h"
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#include "p_spec.h"
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#include "p_local.h"
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#include "r_bsp.h"
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#include "st_stuff.h"
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#include "st_lib.h"
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#include "w_wad.h"
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#include "dstrings.h"
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#include "typedefs.h"
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#include "defs.h"
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#include "structs.h"
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struct Globals {
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void InitGlobals();
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#include "vars.h"
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};
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extern Globals *g;
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#define GLOBAL( type, name ) type name
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#define GLOBAL_ARRAY( type, name, count ) type name[count]
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extern void localCalculateAchievements(bool epComplete);
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#endif
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