/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef _GLOBAL_DATA_H #define _GLOBAL_DATA_H #include "doomtype.h" #include "d_net.h" #include "m_fixed.h" #include "info.h" #include "sounds.h" #include "r_defs.h" #include "z_zone.h" #include "d_player.h" #include "m_cheat.h" #include "doomlib.h" #include "d_main.h" #include "hu_lib.h" #include "hu_stuff.h" #include "p_spec.h" #include "p_local.h" #include "r_bsp.h" #include "st_stuff.h" #include "st_lib.h" #include "w_wad.h" #include "dstrings.h" #include "typedefs.h" #include "defs.h" #include "structs.h" struct Globals { void InitGlobals(); #include "vars.h" }; extern Globals *g; #define GLOBAL( type, name ) type name #define GLOBAL_ARRAY( type, name, count ) type name[count] extern void localCalculateAchievements(bool epComplete); #endif