doom3-bfg/neo/d3xp/menus/MenuWidget_MenuBar.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_MenuBar::Initialize
========================
*/
void idMenuWidget_MenuBar::Initialize( idMenuHandler * data ) {
idMenuWidget::Initialize( data );
}
/*
========================
idMenuWidget_MenuBar::Update
========================
*/
void idMenuWidget_MenuBar::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) ) {
return;
}
totalWidth = 0.0f;
buttonPos = 0.0f;
for ( int index = 0; index < GetNumVisibleOptions(); ++index ) {
if ( index >= children.Num() ) {
break;
}
if ( index != 0 ) {
totalWidth += rightSpacer;
}
idMenuWidget & child = GetChildByIndex( index );
child.SetSpritePath( GetSpritePath(), va( "btn%d", index ) );
if ( child.BindSprite( root ) ) {
PrepareListElement( child, index );
child.Update();
}
}
// 640 is half the size of our flash files width
float xPos = 640.0f - ( totalWidth / 2.0f );
GetSprite()->SetXPos( xPos );
idSWFSpriteInstance * backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
if ( backing != NULL ) {
if ( menuData != NULL && menuData->GetPlatform() != 2 ) {
backing->SetVisible( false );
} else {
backing->SetVisible( true );
backing->SetXPos( totalWidth / 2.0f );
}
}
}
/*
========================
idMenuWidget_MenuBar::SetListHeadings
========================
*/
void idMenuWidget_MenuBar::SetListHeadings( idList< idStr > & list ) {
headings.Clear();
for ( int index = 0; index < list.Num(); ++index ) {
headings.Append( list[ index ] );
}
}
/*
========================
idMenuWidget_MenuBar::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_MenuBar::GetTotalNumberOfOptions() const {
return GetChildren().Num();
}
/*
========================
idMenuWidget_MenuBar::PrepareListElement
========================
*/
bool idMenuWidget_MenuBar::PrepareListElement( idMenuWidget & widget, const int navIndex ) {
if ( navIndex >= GetNumVisibleOptions() ) {
return false;
}
idMenuWidget_MenuButton * const button = dynamic_cast< idMenuWidget_MenuButton * >( &widget );
if ( button == NULL || button->GetSprite() == NULL ) {
return false;
}
if ( navIndex >= headings.Num() ) {
button->SetLabel( "" );
} else {
button->SetLabel( headings[navIndex] );
idSWFTextInstance * ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" );
if ( ti != NULL ) {
ti->SetStrokeInfo( true, 0.7f, 1.25f );
ti->SetText( headings[ navIndex ] );
button->SetPosition( buttonPos );
totalWidth += ti->GetTextLength();
buttonPos += rightSpacer + ti->GetTextLength();
}
}
return true;
}