doom3-bfg/neo/ui/SliderWindow.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SLIDERWINDOW_H__
#define __SLIDERWINDOW_H__
class idUserInterfaceLocal;
class idSliderWindow : public idWindow
{
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public:
idSliderWindow( idUserInterfaceLocal* gui );
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virtual ~idSliderWindow();
void InitWithDefaults( const char* _name, const idRectangle& rect, const idVec4& foreColor, const idVec4& matColor, const char* _background, const char* thumbShader, bool _vertical, bool _scrollbar );
void SetRange( float _low, float _high, float _step );
float GetLow()
{
return low;
}
float GetHigh()
{
return high;
}
void SetValue( float _value );
float GetValue()
{
return value;
};
virtual size_t Allocated()
{
return idWindow::Allocated();
};
virtual idWinVar* GetWinVarByName( const char* _name, bool winLookup = false, drawWin_t** owner = NULL );
virtual const char* HandleEvent( const sysEvent_t* event, bool* updateVisuals );
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virtual void PostParse();
virtual void Draw( int time, float x, float y );
virtual void DrawBackground( const idRectangle& drawRect );
virtual const char* RouteMouseCoords( float xd, float yd );
virtual void Activate( bool activate, idStr& act );
virtual void SetBuddy( idWindow* buddy );
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void RunNamedEvent( const char* eventName );
private:
virtual bool ParseInternalVar( const char* name, idTokenParser* src );
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void CommonInit();
void InitCvar();
// true: read the updated cvar from cvar system
// false: write to the cvar system
// force == true overrides liveUpdate 0
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void UpdateCvar( bool read, bool force = false );
idWinFloat value;
float low;
float high;
float thumbWidth;
float thumbHeight;
float stepSize;
float lastValue;
idRectangle thumbRect;
const idMaterial* thumbMat;
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bool vertical;
bool verticalFlip;
bool scrollbar;
idWindow* buddyWin;
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idStr thumbShader;
idWinStr cvarStr;
idCVar* cvar;
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bool cvar_init;
idWinBool liveUpdate;
idWinStr cvarGroup;
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};
#endif /* !__SLIDERWINDOW_H__ */