doom3-bfg/neo/aas/AASFile_local.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __AASFILELOCAL_H__
#define __AASFILELOCAL_H__
/*
===============================================================================
AAS File Local
===============================================================================
*/
class idAASFileLocal : public idAASFile
{
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friend class idAASBuild;
friend class idAASReach;
friend class idAASCluster;
public:
idAASFileLocal();
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virtual ~idAASFileLocal();
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public:
virtual idVec3 EdgeCenter( int edgeNum ) const;
virtual idVec3 FaceCenter( int faceNum ) const;
virtual idVec3 AreaCenter( int areaNum ) const;
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virtual idBounds EdgeBounds( int edgeNum ) const;
virtual idBounds FaceBounds( int faceNum ) const;
virtual idBounds AreaBounds( int areaNum ) const;
virtual int PointAreaNum( const idVec3& origin ) const;
virtual int PointReachableAreaNum( const idVec3& origin, const idBounds& searchBounds, const int areaFlags, const int excludeTravelFlags ) const;
virtual int BoundsReachableAreaNum( const idBounds& bounds, const int areaFlags, const int excludeTravelFlags ) const;
virtual void PushPointIntoAreaNum( int areaNum, idVec3& point ) const;
virtual bool Trace( aasTrace_t& trace, const idVec3& start, const idVec3& end ) const;
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virtual void PrintInfo() const;
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public:
bool Load( const idStr& fileName, unsigned int mapFileCRC );
bool Write( const idStr& fileName, unsigned int mapFileCRC );
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int MemorySize() const;
void ReportRoutingEfficiency() const;
void Optimize();
void LinkReversedReachability();
void FinishAreas();
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void Clear();
void DeleteReachabilities();
void DeleteClusters();
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private:
bool ParseIndex( idLexer& src, idList<aasIndex_t>& indexes );
bool ParsePlanes( idLexer& src );
bool ParseVertices( idLexer& src );
bool ParseEdges( idLexer& src );
bool ParseFaces( idLexer& src );
bool ParseReachabilities( idLexer& src, int areaNum );
bool ParseAreas( idLexer& src );
bool ParseNodes( idLexer& src );
bool ParsePortals( idLexer& src );
bool ParseClusters( idLexer& src );
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private:
int BoundsReachableAreaNum_r( int nodeNum, const idBounds& bounds, const int areaFlags, const int excludeTravelFlags ) const;
void MaxTreeDepth_r( int nodeNum, int& depth, int& maxDepth ) const;
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int MaxTreeDepth() const;
int AreaContentsTravelFlags( int areaNum ) const;
idVec3 AreaReachableGoal( int areaNum ) const;
int NumReachabilities() const;
};
#endif /* !__AASFILELOCAL_H__ */