/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __AASFILELOCAL_H__ #define __AASFILELOCAL_H__ /* =============================================================================== AAS File Local =============================================================================== */ class idAASFileLocal : public idAASFile { friend class idAASBuild; friend class idAASReach; friend class idAASCluster; public: idAASFileLocal(); virtual ~idAASFileLocal(); public: virtual idVec3 EdgeCenter( int edgeNum ) const; virtual idVec3 FaceCenter( int faceNum ) const; virtual idVec3 AreaCenter( int areaNum ) const; virtual idBounds EdgeBounds( int edgeNum ) const; virtual idBounds FaceBounds( int faceNum ) const; virtual idBounds AreaBounds( int areaNum ) const; virtual int PointAreaNum( const idVec3& origin ) const; virtual int PointReachableAreaNum( const idVec3& origin, const idBounds& searchBounds, const int areaFlags, const int excludeTravelFlags ) const; virtual int BoundsReachableAreaNum( const idBounds& bounds, const int areaFlags, const int excludeTravelFlags ) const; virtual void PushPointIntoAreaNum( int areaNum, idVec3& point ) const; virtual bool Trace( aasTrace_t& trace, const idVec3& start, const idVec3& end ) const; virtual void PrintInfo() const; public: bool Load( const idStr& fileName, unsigned int mapFileCRC ); bool Write( const idStr& fileName, unsigned int mapFileCRC ); int MemorySize() const; void ReportRoutingEfficiency() const; void Optimize(); void LinkReversedReachability(); void FinishAreas(); void Clear(); void DeleteReachabilities(); void DeleteClusters(); private: bool ParseIndex( idLexer& src, idList& indexes ); bool ParsePlanes( idLexer& src ); bool ParseVertices( idLexer& src ); bool ParseEdges( idLexer& src ); bool ParseFaces( idLexer& src ); bool ParseReachabilities( idLexer& src, int areaNum ); bool ParseAreas( idLexer& src ); bool ParseNodes( idLexer& src ); bool ParsePortals( idLexer& src ); bool ParseClusters( idLexer& src ); private: int BoundsReachableAreaNum_r( int nodeNum, const idBounds& bounds, const int areaFlags, const int excludeTravelFlags ) const; void MaxTreeDepth_r( int nodeNum, int& depth, int& maxDepth ) const; int MaxTreeDepth() const; int AreaContentsTravelFlags( int areaNum ) const; idVec3 AreaReachableGoal( int areaNum ) const; int NumReachabilities() const; }; #endif /* !__AASFILELOCAL_H__ */