/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idLib/precompiled.h" #include "../Game_local.h" /* ======================== idMenuWidget_NavButton::Update ======================== */ void idMenuWidget_NavButton::Update() { if ( GetSprite() == NULL ) { return; } if ( btnLabel.IsEmpty() ) { GetSprite()->SetVisible( false ); return; } GetSprite()->SetVisible( true ); idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject(); idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" ); if ( text != NULL ) { text->SetText( btnLabel.c_str() ); text->SetStrokeInfo( true, 0.7f, 1.25f ); } GetSprite()->SetXPos( xPos ); if ( navState == NAV_WIDGET_SELECTED ) { idSWFSpriteInstance * backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" ); if ( backing != NULL && text != NULL ) { backing->SetXPos( text->GetTextLength() + 53.0f ); } } // // events // idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" ); if ( textObj != NULL ) { textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) ); textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) ); idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" ); if ( hitBox == NULL ) { hitBox = textObj; } hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) ); hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) ); } } /* ======================== idMenuWidget_NavButton::ExecuteEvent ======================== */ bool idMenuWidget_NavButton::ExecuteEvent( const idWidgetEvent & event ) { bool handled = false; //// do nothing at all if it's disabled if ( GetState() != WIDGET_STATE_DISABLED ) { switch ( event.type ) { case WIDGET_EVENT_PRESS: { //AnimateToState( ANIM_STATE_DOWN ); handled = true; break; } case WIDGET_EVENT_ROLL_OVER: { if ( GetMenuData() ) { GetMenuData()->PlaySound( GUI_SOUND_ROLL_OVER ); } handled = true; break; } } } idMenuWidget::ExecuteEvent( event ); return handled; } //********************************************************************************************************* // idMenuWidget_MenuButton /* ======================== idMenuWidget_NavButton::Update ======================== */ void idMenuWidget_MenuButton::Update() { if ( GetSprite() == NULL ) { return; } if ( btnLabel.IsEmpty() ) { GetSprite()->SetVisible( false ); return; } GetSprite()->SetVisible( true ); idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject(); idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" ); if ( text != NULL ) { text->SetText( btnLabel.c_str() ); text->SetStrokeInfo( true, 0.7f, 1.25f ); idSWFSpriteInstance * selBar = spriteObject->GetNestedSprite( "sel", "bar" ); idSWFSpriteInstance * hoverBar =spriteObject->GetNestedSprite( "hover", "bar" ); if ( selBar != NULL ) { selBar->SetXPos( text->GetTextLength() / 2.0f ); selBar->SetScale( 100.0f * ( text->GetTextLength() / 300.0f ), 100.0f ); } if ( hoverBar != NULL ) { hoverBar->SetXPos( text->GetTextLength() / 2.0f ); hoverBar->SetScale( 100.0f * ( text->GetTextLength() / 352.0f ), 100.0f ); } idSWFSpriteInstance * hitBox =spriteObject->GetNestedSprite( "hitBox" ); if ( hitBox != NULL ) { hitBox->SetScale( 100.0f * ( text->GetTextLength() / 235 ), 100.0f ); } } GetSprite()->SetXPos( xPos ); idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" ); if ( textObj != NULL ) { textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) ); textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) ); idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" ); if ( hitBox == NULL ) { hitBox = textObj; } hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) ); hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) ); } }