doom3-bfg/neo/swf/SWF_ScriptVar.cpp

423 lines
12 KiB
C++
Raw Permalink Normal View History

2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
extern idCVar swf_debugShowAddress;
/*
========================
idSWFScriptVar::idSWFScriptVar
========================
*/
idSWFScriptVar::idSWFScriptVar( const idSWFScriptVar & other ) {
type = other.type;
value = other.value;
if ( other.type == SWF_VAR_STRING ) {
other.value.string->AddRef();
} else if ( other.type == SWF_VAR_OBJECT ) {
other.value.object->AddRef();
} else if ( other.type == SWF_VAR_FUNCTION ) {
other.value.function->AddRef();
}
}
/*
========================
idSWFScriptVar::operator=
========================
*/
idSWFScriptVar & idSWFScriptVar::operator=( const idSWFScriptVar & other ) {
if ( this != &other ) {
Free();
type = other.type;
value = other.value;
if ( other.type == SWF_VAR_STRING ) {
other.value.string->AddRef();
} else if ( other.type == SWF_VAR_OBJECT ) {
other.value.object->AddRef();
} else if ( other.type == SWF_VAR_FUNCTION ) {
other.value.function->AddRef();
}
}
return *this;
}
/*
========================
idSWFScriptVar::~idSWFScriptVar
========================
*/
idSWFScriptVar::~idSWFScriptVar() {
Free();
}
/*
========================
idSWFScriptVar::Free
========================
*/
void idSWFScriptVar::Free() {
if ( type == SWF_VAR_STRING ) {
value.string->Release();
} else if ( type == SWF_VAR_OBJECT ) {
value.object->Release();
} else if ( type == SWF_VAR_FUNCTION ) {
value.function->Release();
}
value.string = NULL;
value.function = NULL;
value.object = NULL;
type = SWF_VAR_UNDEF;
}
/*
========================
idSWFScriptVar::SetObject
========================
*/
void idSWFScriptVar::SetObject( idSWFScriptObject * o ) {
Free();
if ( o == NULL ) {
type = SWF_VAR_NULL;
} else {
type = SWF_VAR_OBJECT;
value.object = o;
o->AddRef();
}
}
/*
========================
idSWFScriptVar::SetFunction
========================
*/
void idSWFScriptVar::SetFunction( idSWFScriptFunction * f ) {
Free();
if ( f == NULL ) {
type = SWF_VAR_NULL;
} else {
type = SWF_VAR_FUNCTION;
value.function = f;
f->AddRef();
}
}
/*
========================
idSWFScriptVar::StrictEquals
========================
*/
bool idSWFScriptVar::StrictEquals( const idSWFScriptVar & other ) {
if ( type != other.type ) {
return false;
}
switch ( type ) {
case SWF_VAR_STRINGID: return ( value.i == other.value.i );
case SWF_VAR_STRING: return ( *value.string == *other.value.string );
case SWF_VAR_FLOAT: return ( value.f == other.value.f );
case SWF_VAR_BOOL: return ( value.b == other.value.b );
case SWF_VAR_INTEGER: return ( value.i == other.value.i );
case SWF_VAR_NULL: return true;
case SWF_VAR_UNDEF: return true;
case SWF_VAR_OBJECT: return ( value.object == other.value.object );
case SWF_VAR_FUNCTION: return ( value.function == other.value.function );
default: assert( false ); return false;
}
}
/*
========================
idSWFScriptVar::AbstractEquals
========================
*/
bool idSWFScriptVar::AbstractEquals( const idSWFScriptVar & other ) {
if ( type == other.type ) {
switch ( type ) {
case SWF_VAR_STRINGID: return ( value.i == other.value.i );
case SWF_VAR_STRING: return ( *value.string == *other.value.string );
case SWF_VAR_FLOAT: return ( value.f == other.value.f );
case SWF_VAR_BOOL: return ( value.b == other.value.b );
case SWF_VAR_INTEGER: return ( value.i == other.value.i );
case SWF_VAR_NULL: return true;
case SWF_VAR_UNDEF: return true;
case SWF_VAR_OBJECT: return ( value.object == other.value.object );
case SWF_VAR_FUNCTION: return ( value.function == other.value.function );
default: assert( false ); return false;
}
}
switch ( type ) {
case SWF_VAR_STRINGID: return ToString() == other.ToString();
case SWF_VAR_STRING:
switch ( other.type ) {
case SWF_VAR_STRINGID: return *value.string == other.ToString();
case SWF_VAR_FLOAT: return ToFloat() == other.value.f;
case SWF_VAR_BOOL: return ToBool() == other.value.b;
case SWF_VAR_INTEGER: return ToInteger() == other.value.i;
case SWF_VAR_OBJECT: return *value.string == other.ToString();
default: return false;
}
case SWF_VAR_FLOAT: return ( other.ToFloat() == value.f );
case SWF_VAR_BOOL: return ( other.ToBool() == value.b );
case SWF_VAR_INTEGER: return ( other.ToInteger() == value.i );
case SWF_VAR_NULL: return ( other.type == SWF_VAR_UNDEF );
case SWF_VAR_UNDEF: return ( other.type == SWF_VAR_NULL );
case SWF_VAR_OBJECT:
switch ( other.type ) {
case SWF_VAR_STRING: return ToString() == *other.value.string;
case SWF_VAR_FLOAT: return ToFloat() == other.value.f;
case SWF_VAR_BOOL: return ToBool() == other.value.b;
case SWF_VAR_INTEGER: return ToInteger() == other.value.i;
default: return false;
}
case SWF_VAR_FUNCTION: return false;
default: assert( false ); return false;
}
}
/*
========================
idSWFScriptVar::ToString
========================
*/
idStr idSWFScriptVar::ToString() const {
switch ( type ) {
case SWF_VAR_STRINGID: return idStrId( value.i ).GetLocalizedString();
case SWF_VAR_STRING: return *value.string;
case SWF_VAR_FLOAT: return va( "%g", value.f );
case SWF_VAR_BOOL: return value.b ? "true" : "false";
case SWF_VAR_INTEGER: return va( "%i", value.i );
case SWF_VAR_NULL: return "[null]";
case SWF_VAR_UNDEF: return "[undefined]";
case SWF_VAR_OBJECT: return value.object->DefaultValue( true ).ToString();
case SWF_VAR_FUNCTION:
if ( swf_debugShowAddress.GetBool() ) {
return va( "[function:%p]", value.function );
} else {
return "[function]";
}
default: assert( false ); return "";
}
}
/*
========================
idSWFScriptVar::ToFloat
========================
*/
float idSWFScriptVar::ToFloat() const {
switch ( type ) {
case SWF_VAR_STRING: return atof( *value.string );
case SWF_VAR_FLOAT: return value.f;
case SWF_VAR_BOOL: return (float)value.b;
case SWF_VAR_INTEGER: return (float)value.i;
case SWF_VAR_OBJECT: return value.object->DefaultValue( false ).ToFloat();
case SWF_VAR_FUNCTION:
case SWF_VAR_NULL:
case SWF_VAR_UNDEF: return 0.0f;
default: assert( false ); return 0.0f;
}
}
/*
========================
idSWFScriptVar::ToBool
========================
*/
bool idSWFScriptVar::ToBool() const {
switch ( type ) {
case SWF_VAR_STRING: return ( value.string->Icmp( "true" ) == 0 || value.string->Icmp( "1" ) == 0 );
case SWF_VAR_FLOAT: return ( value.f != 0.0f );
case SWF_VAR_BOOL: return value.b;
case SWF_VAR_INTEGER: return value.i != 0;
case SWF_VAR_OBJECT: return value.object->DefaultValue( false ).ToBool();
case SWF_VAR_FUNCTION:
case SWF_VAR_NULL:
case SWF_VAR_UNDEF: return false;
default: assert( false ); return false;
}
}
/*
========================
idSWFScriptVar::ToInteger
========================
*/
int32 idSWFScriptVar::ToInteger() const {
switch ( type ) {
case SWF_VAR_STRING: return atoi( *value.string );
case SWF_VAR_FLOAT: return idMath::Ftoi( value.f );
case SWF_VAR_BOOL: return value.b ? 1 : 0;
case SWF_VAR_INTEGER: return value.i;
case SWF_VAR_OBJECT: return value.object->DefaultValue( false ).ToInteger();
case SWF_VAR_FUNCTION:
case SWF_VAR_NULL:
case SWF_VAR_UNDEF: return 0;
default: assert( false ); return 0;
}
}
/*
========================
idSWFScriptVar::ToSprite
========================
*/
idSWFSpriteInstance * idSWFScriptVar::ToSprite() {
if ( IsObject() && value.object != NULL ) {
return value.object->GetSprite();
}
return NULL;
}
/*
========================
idSWFScriptVar::ToText
========================
*/
idSWFTextInstance * idSWFScriptVar::ToText() {
if ( IsObject() && value.object != NULL ) {
return value.object->GetText();
}
return NULL;
}
/*
========================
idSWFScriptVar::GetNestedVar
========================
*/
idSWFScriptVar idSWFScriptVar::GetNestedVar( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
if ( !IsObject() ) {
return idSWFScriptVar();
}
return GetObject()->GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
}
/*
========================
idSWFScriptVar::GetNestedObj
========================
*/
idSWFScriptObject * idSWFScriptVar::GetNestedObj( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
if ( !IsObject() ) {
return NULL;
}
return GetObject()->GetNestedObj( arg1, arg2, arg3, arg4, arg5, arg6 );
}
/*
========================
idSWFScriptVar::GetNestedSprite
========================
*/
idSWFSpriteInstance * idSWFScriptVar::GetNestedSprite( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
if ( !IsObject() ) {
return NULL;
}
return GetObject()->GetNestedSprite( arg1, arg2, arg3, arg4, arg5, arg6 );
}
/*
========================
idSWFScriptVar::GetNestedSprite
========================
*/
idSWFTextInstance * idSWFScriptVar::GetNestedText( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
if ( !IsObject() ) {
return NULL;
}
return GetObject()->GetNestedText( arg1, arg2, arg3, arg4, arg5, arg6 );
}
/*
========================
idSWFScriptVar::TypeOf
========================
*/
const char * idSWFScriptVar::TypeOf() const {
switch ( type ) {
case SWF_VAR_STRINGID: return "stringid";
case SWF_VAR_STRING: return "string";
case SWF_VAR_FLOAT: return "number";
case SWF_VAR_BOOL: return "boolean";
case SWF_VAR_INTEGER: return "number";
case SWF_VAR_OBJECT:
if ( value.object->GetSprite() != NULL ) {
return "movieclip";
} else if ( value.object->GetText() != NULL ) {
return "text";
} else {
return "object";
}
case SWF_VAR_FUNCTION: return "function";
case SWF_VAR_NULL: return "null";
case SWF_VAR_UNDEF: return "undefined";
default: assert( false ); return "";
}
}
/*
========================
idSWFScriptVar::PrintToConsole
========================
*/
void idSWFScriptVar::PrintToConsole() const {
idLib::Printf( "Object type: %s\n", TypeOf() );
if ( IsObject() ) {
GetObject()->PrintToConsole();
} else if ( IsNumeric() ) {
idLib::Printf( "%d\n", ToInteger() );
} else if ( IsString() ) {
idLib::Printf( "%s\n", ToString().c_str() );
} else {
idLib::Printf( "unknown\n" );
}
}