62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: wadread.h,v 1.3 1997/01/30 19:54:23 b1 Exp $
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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//
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// $Log: wadread.h,v $
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// Revision 1.3 1997/01/30 19:54:23 b1
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// Final reformatting run. All the remains (ST, W, WI, Z).
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//
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// Revision 1.2 1997/01/21 19:00:10 b1
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// First formatting run:
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// using Emacs cc-mode.el indentation for C++ now.
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//
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// Revision 1.1 1997/01/19 17:22:52 b1
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// Initial check in DOOM sources as of Jan. 10th, 1997
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//
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//
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// DESCRIPTION:
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// WAD and Lump I/O, the second.
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// This time for soundserver only.
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// Welcome to Department of Redundancy Department.
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// (Yeah, I said that elsewhere already).
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// Note: makes up for a nice w_wad.h.
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//
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//-----------------------------------------------------------------------------
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#ifndef __WADREAD_H__
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#define __WADREAD_H__
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//
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// Opens the wadfile specified.
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// Must be called before any calls to loadlump() or getsfx().
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//
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void openwad(char* wadname);
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//
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// Gets a sound effect from the wad file. The pointer points to the
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// start of the data. Returns a 0 if the sfx was not
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// found. Sfx names should be no longer than 6 characters. All data is
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// rounded up in size to the nearest MIXBUFFERSIZE and is padded out with
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// 0x80's. Returns the data length in len.
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//
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void*
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getsfx
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( char* sfxname,
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int* len );
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#endif
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