// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: wadread.h,v 1.3 1997/01/30 19:54:23 b1 Exp $ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // // $Log: wadread.h,v $ // Revision 1.3 1997/01/30 19:54:23 b1 // Final reformatting run. All the remains (ST, W, WI, Z). // // Revision 1.2 1997/01/21 19:00:10 b1 // First formatting run: // using Emacs cc-mode.el indentation for C++ now. // // Revision 1.1 1997/01/19 17:22:52 b1 // Initial check in DOOM sources as of Jan. 10th, 1997 // // // DESCRIPTION: // WAD and Lump I/O, the second. // This time for soundserver only. // Welcome to Department of Redundancy Department. // (Yeah, I said that elsewhere already). // Note: makes up for a nice w_wad.h. // //----------------------------------------------------------------------------- #ifndef __WADREAD_H__ #define __WADREAD_H__ // // Opens the wadfile specified. // Must be called before any calls to loadlump() or getsfx(). // void openwad(char* wadname); // // Gets a sound effect from the wad file. The pointer points to the // start of the data. Returns a 0 if the sfx was not // found. Sfx names should be no longer than 6 characters. All data is // rounded up in size to the nearest MIXBUFFERSIZE and is padded out with // 0x80's. Returns the data length in len. // void* getsfx ( char* sfxname, int* len ); #endif