doom-ios/code/iphone/MissionMenuViewController.h
2018-05-09 09:03:58 -05:00

78 lines
2.3 KiB
Objective-C
Executable file

/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <UIKit/UIKit.h>
#import "../ios/Label.h"
#import "../ios/LabelButton.h"
/*
================================================================================================
Doom_MissionMenuViewController
================================================================================================
*/
@interface Doom_MissionMenuViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> {
IBOutlet UITableView *missionList;
IBOutlet UIImageView * easySelection;
IBOutlet UIImageView * mediumSelection;
IBOutlet UIImageView * hardSelection;
IBOutlet UIImageView * NightmareSelection;
IBOutlet idLabel * easySelectionLabel;
IBOutlet idLabel * mediumSelectionLabel;
IBOutlet idLabel * hardSelectionLabel;
IBOutlet idLabel * nightmareSelectionLabel;
IBOutlet idLabelButton * easyButton;
IBOutlet idLabelButton * normalButton;
IBOutlet idLabelButton * hardButton;
IBOutlet idLabelButton * nightmareButton;
IBOutlet idLabelButton * playButton;
IBOutlet idLabel * playLabel;
idLabelButton * selectedMap;
int episodeSelected;
int mapSelected;
int currentCell;
}
- (int) getSkill;
- (void) playMap:(int)dataset
:(int)episode
:(int)map;
- (void) setEpisode: (int) episode;
-(IBAction) BackPressed;
-(IBAction) Play;
-(IBAction) UpMission;
-(IBAction) DownMission;
// Difficulty Setting
-(IBAction) EasyPressed;
-(IBAction) MediumPressed;
-(IBAction) HardPressed;
-(IBAction) NightmarePressed;
@end