/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import #import "../ios/Label.h" #import "../ios/LabelButton.h" /* ================================================================================================ Doom_MissionMenuViewController ================================================================================================ */ @interface Doom_MissionMenuViewController : UIViewController { IBOutlet UITableView *missionList; IBOutlet UIImageView * easySelection; IBOutlet UIImageView * mediumSelection; IBOutlet UIImageView * hardSelection; IBOutlet UIImageView * NightmareSelection; IBOutlet idLabel * easySelectionLabel; IBOutlet idLabel * mediumSelectionLabel; IBOutlet idLabel * hardSelectionLabel; IBOutlet idLabel * nightmareSelectionLabel; IBOutlet idLabelButton * easyButton; IBOutlet idLabelButton * normalButton; IBOutlet idLabelButton * hardButton; IBOutlet idLabelButton * nightmareButton; IBOutlet idLabelButton * playButton; IBOutlet idLabel * playLabel; idLabelButton * selectedMap; int episodeSelected; int mapSelected; int currentCell; } - (int) getSkill; - (void) playMap:(int)dataset :(int)episode :(int)map; - (void) setEpisode: (int) episode; -(IBAction) BackPressed; -(IBAction) Play; -(IBAction) UpMission; -(IBAction) DownMission; // Difficulty Setting -(IBAction) EasyPressed; -(IBAction) MediumPressed; -(IBAction) HardPressed; -(IBAction) NightmarePressed; @end