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Synched gist at Sat Sep 16 10:02:43 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 10:02:43 -07:00
parent 7e27f88938
commit fcbb879070
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -23,7 +23,7 @@ We need this really bad. Anyone with 4K screens is having a hard time reading an
The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432) within GoldSrc games. **This is silly** and should be replaced by a FOV calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and [FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
Support them all if you must.
Support them all if you want, but mode 4 is the most desirable of them all. Nobody will complain I assure you.
Some comments on the addons, regarding their usefulness: