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Synched gist at Sat Sep 16 09:57:17 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 09:57:17 -07:00
parent a400b082e6
commit 7e27f88938
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 3 additions and 1 deletions

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@ -14,9 +14,11 @@ We need this really bad. Anyone with 4K screens is having a hard time reading an
[You can see demand easily by looking at this addon.](https://gamebanana.com/mods/24741)
[This video shows how **tiny** the HUD is. It's really bad.](https://youtu.be/1mlcStqUhsw?t=220)
## Quality of Life: Different fov calculation modes
![Half-Life screenshot, 16:9 - default FOV](bad-fov.jpg "Where is my gun? Oh. It's mostly off-screen.")
![Half-Life screenshot, 16:9 - default FOV](bad-fov.jpg) ![Half-Life screenshot, 16:9 - default FOV](right-fov.jpg)
> "Where is my gun? Oh. It's mostly off-screen."
The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432) within GoldSrc games. **This is silly** and should be replaced by a FOV calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and [FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)

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