Update Half-Life Source.md
Egon secondary attack
This commit is contained in:
parent
e7deb0c0dd
commit
f5d3f0e0dd
1 changed files with 4 additions and 0 deletions
|
@ -58,6 +58,10 @@ For whatever reason, there's some major difference between GoldSource's SetYawSp
|
|||
|
||||
This is due to the sound being defined in the code... 2 times? Single Blast sound call ultimately over takes the Double Blast sound call.
|
||||
|
||||
## Bug: Egon has a secondary attack.
|
||||
|
||||
This is not the case in HL. Post-1.1 HL does have a bug where it will play a random idle if you press the secondary attack, that too needs fixed.
|
||||
|
||||
## Bug: Some weapons have no muzzleflash in third person.
|
||||
|
||||
Only the MP5/9mmAR has a muzzleflash!
|
||||
|
|
Loading…
Reference in a new issue