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@ -71,7 +71,7 @@ One massively missed opportunity was to not use cubemaps for the majority of env
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## Fluff: The chrome effect is not accurate at all
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FreeHL has a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader.
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[FreeHL/Nuclide](https://code.idtech.space/vera/nuclide/src/branch/master/platform/base_glsl.pk3dir/glsl/defaultskin.glsl) use a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader. (HLSL?)
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## Fluff: Feedback on the map conversions
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