From 43687777b83781396e453cc7258f3032378cccfc Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Sat, 16 Sep 2023 11:04:05 -0700 Subject: [PATCH] Synched gist at Sat Sep 16 11:04:05 PDT 2023 --- Half-Life Source.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Half-Life Source.md b/Half-Life Source.md index efc7098..d1a072f 100644 --- a/Half-Life Source.md +++ b/Half-Life Source.md @@ -71,7 +71,7 @@ One massively missed opportunity was to not use cubemaps for the majority of env ## Fluff: The chrome effect is not accurate at all -FreeHL has a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader. +[FreeHL/Nuclide](https://code.idtech.space/vera/nuclide/src/branch/master/platform/base_glsl.pk3dir/glsl/defaultskin.glsl) use a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader. (HLSL?) ## Fluff: Feedback on the map conversions