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Synched gist at Sat Sep 16 11:04:05 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 11:04:05 -07:00
parent 3439d72113
commit 43687777b8
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -71,7 +71,7 @@ One massively missed opportunity was to not use cubemaps for the majority of env
## Fluff: The chrome effect is not accurate at all
FreeHL has a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader.
[FreeHL/Nuclide](https://code.idtech.space/vera/nuclide/src/branch/master/platform/base_glsl.pk3dir/glsl/defaultskin.glsl) use a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader. (HLSL?)
## Fluff: Feedback on the map conversions