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@ -4,7 +4,7 @@ Here's a list of things that we'd fix in Half-Life, given the opportunity.
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Some minor attempts at prioritizing them. These all can be discovered by launching the game on Linux and playing a few rounds of multiplayer.
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# THE ONES WITH THE MOST IMPACT UPFRONT
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# 1/3 THE ONES WITH THE MOST IMPACT UPFRONT
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**HOT! HOT! HOT!**
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@ -59,7 +59,7 @@ Choosing zip and recognizing the .pk3 and .pk4 extensions would make it easier f
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VGUI has plenty of documented memory leaks which especially affect Team Fortress Classic as well. [The issue tracker on ValveSoftware/halflife has plenty of examples.](https://github.com/ValveSoftware/halflife/issues?q=is%3Aissue+is%3Aopen+leak)
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# Other pressing issues
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# 2/3 Other pressing issues
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## Engine: Mapcycle woes
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@ -77,7 +77,7 @@ It is already used by mods, but right now forcefully registered through hacks. I
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Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen.
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# More issues we'd fix, in no particular order:
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# 3/3 More issues we'd fix, in no particular order:
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## Bug: You can `+use` through walls.
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