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Synched gist at Sat Sep 16 10:55:05 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 10:55:08 -07:00
parent 6f7bd458e8
commit 204de34b0e
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -4,7 +4,7 @@ Here's a list of things that we'd fix in Half-Life, given the opportunity.
Some minor attempts at prioritizing them. These all can be discovered by launching the game on Linux and playing a few rounds of multiplayer.
# THE ONES WITH THE MOST IMPACT UPFRONT
# 1/3 THE ONES WITH THE MOST IMPACT UPFRONT
**HOT! HOT! HOT!**
@ -59,7 +59,7 @@ Choosing zip and recognizing the .pk3 and .pk4 extensions would make it easier f
VGUI has plenty of documented memory leaks which especially affect Team Fortress Classic as well. [The issue tracker on ValveSoftware/halflife has plenty of examples.](https://github.com/ValveSoftware/halflife/issues?q=is%3Aissue+is%3Aopen+leak)
# Other pressing issues
# 2/3 Other pressing issues
## Engine: Mapcycle woes
@ -77,7 +77,7 @@ It is already used by mods, but right now forcefully registered through hacks. I
Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen.
# More issues we'd fix, in no particular order:
# 3/3 More issues we'd fix, in no particular order:
## Bug: You can `+use` through walls.