59 lines
1.9 KiB
C
59 lines
1.9 KiB
C
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/*
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===========================================================================
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Copyright (C) 2006 Hermitworks Entertainment Corp
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This file is part of Space Trader source code.
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Space Trader source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Space Trader source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Space Trader source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef GAME_HOST_H_
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#define GAME_HOST_H_
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#ifdef _MSC_VER
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#define GAME_CALL __fastcall
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#else
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#define GAME_CALL
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#endif
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/******************************************************************************
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These types and functions are exported from the game to the game host.
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******************************************************************************/
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int GAME_CALL Game_Main( HINSTANCE hInstance, HWND hWnd, LPSTR lpCmdLine, int nCmdShow );
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void GAME_CALL Game_GetExitState( int *retCode, char *exit_msg,
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size_t msg_buff_len );
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/******************************************************************************
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These functions will be called by the game. The game host needs to
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implement all of them (most can be stubbed out).
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******************************************************************************/
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void GAME_CALL Host_RecordError( const char *msg );
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#ifdef __cplusplus
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}
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#endif
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#endif
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