libs-gui/Source/GSAnimator.m

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/*
* GSAnimator.m
*
* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
*
* Copyright (c) 2007 Free Software Foundation, Inc.
*
* This file used to be part of the mySTEP Library.
* This file now is part of the GNUstep GUI Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; see the file COPYING.LIB.
* If not, write to the Free Software Foundation,
* 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <GNUstepGUI/GSAnimator.h>
#include <Foundation/NSTimer.h>
#include <Foundation/NSRunLoop.h>
#include <Foundation/NSThread.h>
#include <Foundation/NSString.h>
#include <Foundation/NSSet.h>
#include <Foundation/NSNotification.h>
#include <AppKit/NSEvent.h>
#include <Foundation/NSDebug.h>
typedef enum {
NullEvent,
GSAnimationNextFrameEvent,
GSAnimationEventTypeNumber
} GSAnimationEventType;
@interface GSAnimator(private)
- (void) _animationBegin;
- (void) _animationLoop;
- (void) _animationEnd;
@end
@interface GSTimerBasedAnimator : GSAnimator
{ }
@end
@interface GSPerformerBasedAnimator : GSAnimator
{ }
@end
@implementation GSAnimator
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)fps
zone: (NSZone*)aZone
{
GSAnimator* animator;
animator = [[GSTimerBasedAnimator allocWithZone: aZone]
initWithAnimation: anAnimation
frameRate: fps];
AUTORELEASE(animator);
return animator;
}
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)fps
{
return [self animatorWithAnimation: anAnimation
frameRate: fps
zone: NULL];
}
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
{
return [self animatorWithAnimation: anAnimation
frameRate: 0.0];
}
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)fps
{
if((self = [super init]))
{
_running = NO;
_animation = anAnimation; TEST_RETAIN(_animation);
_runLoopModes = [NSArray arrayWithObject: NSDefaultRunLoopMode];
RETAIN(_runLoopModes);
_timerInterval = (fps==0.0)?0.0:(1.0/fps);
[self resetCounters];
}
return self;
}
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
{
return [self initWithAnimation: anAnimation
frameRate: 0.0];
}
- (void) dealloc
{
[self stopAnimation];
TEST_RELEASE(_animation);
TEST_RELEASE(_startTime);
TEST_RELEASE(_runLoopModes);
[super dealloc];
}
- (unsigned int) frameCount
{ return _frameCount; }
- (void) resetCounters
{
_elapsed = 0.0;
_frameCount = 0;
_lastFrame = [NSDate timeIntervalSinceReferenceDate];
}
- (float) frameRate
{ return ((float)[self frameCount]) / ((float)_elapsed); }
- (NSArray*) runLoopModesForAnimating
{ return _runLoopModes; }
- (void) setRunLoopModesForAnimating: (NSArray*)modes
{ ASSIGN (_runLoopModes,modes); }
- (void) startAnimation
{
if(!_running)
{
_running = YES;
[self resetCounters];
[_animation animatorDidStart];
[self _animationBegin];
[self _animationLoop];
NSDebugFLLog (@"GSAnimator",@"%@ Started !",self);
}
}
- (void) stopAnimation
{
if(_running)
{
_running = NO;
[self _animationEnd];
[_animation animatorDidStop];
}
}
- (void) startStopAnimation
{
if(_running)
[self stopAnimation];
else
[self startAnimation];
}
- (BOOL) isAnimationRunning
{ return _running; }
- (void) _animationBegin
{ [self subclassResponsibility: _cmd]; }
- (void) _animationLoop
{ [self subclassResponsibility: _cmd]; }
- (void) _animationEnd
{ [self subclassResponsibility: _cmd]; }
- (void) stepAnimation
{
NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate];
NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame);
_elapsed += sinceLastFrame;
_lastFrame = thisFrame;
[_animation animatorStep: _elapsed];
_frameCount++;
}
- (void) animationLoopEvent: (NSEvent*) e
{ [self subclassResponsibility: _cmd]; }
@end
static NSTimer* _GSTimerBasedAnimator_timer = nil;
static NSMutableSet* _GSTimerBasedAnimator_animators = nil;
static GSTimerBasedAnimator* _GSTimerBasedAnimator_the_one_animator = nil;
static int _GSTimerBasedAnimator_animator_count = 0;
@implementation GSTimerBasedAnimator
+ (void) loopsAnimators
{
switch(_GSTimerBasedAnimator_animator_count)
{
case 0:
break;
case 1:
[_GSTimerBasedAnimator_the_one_animator _animationLoop];
break;
default:
[[NSNotificationCenter defaultCenter]
postNotificationName: @"GSTimerBasedAnimator_loop" object: self];
}
}
+ (void) registerAnimator: (GSTimerBasedAnimator*)anAnimator
{
NSTimer* newTimer = nil;
if(anAnimator->_timerInterval == 0.0)
{
NSDebugFLLog (@"GSAnimator",@"%@ AFAP",anAnimator);
[[NSNotificationCenter defaultCenter]
addObserver: anAnimator
selector: @selector(_animationLoop)
name: @"GSTimerBasedAnimator_loop"
object: self];
if(!_GSTimerBasedAnimator_animator_count++)
_GSTimerBasedAnimator_the_one_animator = anAnimator;
if(nil==_GSTimerBasedAnimator_animators)
_GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5];
[_GSTimerBasedAnimator_animators addObject: anAnimator];
if(nil==_GSTimerBasedAnimator_timer)
{
newTimer =
_GSTimerBasedAnimator_timer = [NSTimer
timerWithTimeInterval: 0.0
target: self
selector: @selector(loopsAnimators)
userInfo: nil
repeats: YES
];
}
}
else
{
NSDebugFLLog (@"GSAnimator",@"%@ Fixed frame rate",anAnimator);
newTimer =
anAnimator->_timer = [NSTimer
timerWithTimeInterval: anAnimator->_timerInterval
target: anAnimator
selector: @selector(_animationLoop)
userInfo: nil
repeats: YES
];
}
if(newTimer!=nil)
{
unsigned i,c;
TEST_RETAIN(newTimer);
for (i=0,c=[anAnimator->_runLoopModes count]; i<c; i++)
[[NSRunLoop currentRunLoop]
addTimer: newTimer
forMode: [anAnimator->_runLoopModes objectAtIndex:i]];
NSDebugFLLog (@"GSAnimator",@"%@ addTimer in %d mode(s)",anAnimator,c);
}
}
+ (void) unregisterAnimator: (GSTimerBasedAnimator*)anAnimator
{
if(anAnimator->_timerInterval == 0.0)
{
[[NSNotificationCenter defaultCenter]
removeObserver: anAnimator
name: @"GSTimerBasedAnimator_loop"
object: self];
[_GSTimerBasedAnimator_animators removeObject: anAnimator];
if(!--_GSTimerBasedAnimator_animator_count)
{
[_GSTimerBasedAnimator_timer invalidate];
DESTROY(_GSTimerBasedAnimator_timer);
_GSTimerBasedAnimator_the_one_animator = nil;
}
else
if(_GSTimerBasedAnimator_the_one_animator==anAnimator)
_GSTimerBasedAnimator_the_one_animator
= [_GSTimerBasedAnimator_animators anyObject];
}
else
{
if(anAnimator->_timer != nil)
{
[anAnimator->_timer invalidate];
DESTROY(anAnimator->_timer);
}
}
}
- (void) _animationBegin
{
NSDebugFLLog (@"GSAnimator",@"%@",self);
[[self class] registerAnimator: self];
}
- (void) _animationLoop
{
NSDebugFLLog (@"GSAnimator",@"%@",self);
[self stepAnimation];
}
- (void) _animationEnd
{
NSDebugFLLog (@"GSAnimator",@"%@",self);
[[self class] unregisterAnimator: self];
}
@end // implementation GSTimerBasedAnimator
static void _sendAnimationPerformer( GSAnimator* animator )
{
[[NSRunLoop currentRunLoop]
performSelector: @selector(_animationLoop)
target: animator
argument: nil
order: 1000000
modes: [animator runLoopModesForAnimating]
];
}
static void _cancelAnimationPerformer( GSAnimator* animator )
{
[[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: animator];
}
@implementation GSPerformerBasedAnimator
- (void) _animationBegin
{ [self _animationLoop]; }
- (void) _animationLoop
{
[self stepAnimation];
if(_running)
_sendAnimationPerformer(self);
}
- (void) _animationEnd
{ _cancelAnimationPerformer(self); }
@end