Implementation of NSAnimation and NSViewAnimation classes :

- only NSAnimationNonBlocking mode is implemented
- runLoopModesForAnimating is not used
GSAnimator class is in alpha stage : interface may be changed


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@24968 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
xgl 2007-04-05 08:52:05 +00:00
parent 66fcff3b42
commit b7c5595766
6 changed files with 1622 additions and 126 deletions

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@ -0,0 +1,123 @@
/*
* GSAnimator.h
*
* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
*
* Copyright (c) 2007 Free Software Foundation, Inc.
*
* This file used to be part of the mySTEP Library.
* This file now is part of the GNUstep GUI Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; see the file COPYING.LIB.
* If not, write to the Free Software Foundation,
* 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _GNUstep_H_GSAnimator_
#define _GNUstep_H_GSAnimator_
@class NSRunLoop;
@class NSEvent;
@class NSTimer;
@class NSThread;
#include <Foundation/NSObject.h>
#include <Foundation/NSDate.h>
#include <Foundation/NSTimer.h>
/**
* Protocol that needs to be adopted by classes that want to
* be animated by a GSAnimator.
*/
@protocol GSAnimation
/** Returns the run-loop modes useed to run the animation timer in. */
- (NSArray*) runLoopModesForAnimating;
/** Call back method indicating that the GSAnimator did start the
* animation loop. */
- (void) animatorDidStart;
/** Call back method indicating that the GSAnimator did stop the
* animation loop. */
- (void) animatorDidStop;
/** Call back method called for each animation loop. */
- (void) animatorStep: (NSTimeInterval) elapsedTime;
@end
typedef enum
{
GSTimerBasedAnimation,
GSPerformerBasedAnimation,
// Cocoa compatible animation modes :
GSBlockingCocoaAnimation,
GSNonblockingCocoaAnimation,
GSNonblockingCocoaThreadedAnimation
} GSAnimationBlockingMode;
/**
* GSAnimator is the front of a class cluster. Instances of a subclass of
* GSAnimator manages the timing of an animation.
*/
@interface GSAnimator : NSObject
{
id<GSAnimation> _animation; // The Object to be animated
NSDate *_startTime; // The time the animation did started
BOOL _running; // Indicates that the animator is looping
NSTimeInterval _elapsed; // Elapsed time since the animator started
NSTimeInterval _lastFrame; // The time of the last animation loop
unsigned int _frameCount; // The number of loops since the start
NSRunLoop *_runLoop; // The run-loop used for looping
NSTimer *_timer; // Timer used for looping
NSTimeInterval _timerInterval;
}
/** Returns a GSAnimator object initialized with the specified object
* to be animated. */
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
mode: (GSAnimationBlockingMode)aMode
frameRate: (float)fps;
/** Returns a GSAnimator object allocated in the given NSZone and
* initialized with the specified object to be animated. */
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
mode: (GSAnimationBlockingMode)aMode
frameRate: (float)fps
zone: (NSZone*)aZone;
/** Returns a GSAnimator object initialized with the specified object
* to be animated. */
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)aFrameRate
runLoop: (NSRunLoop*)aRunLoop;
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation;
- (unsigned int) frameCount;
- (void) resetCounters;
- (float) frameRate;
- (NSRunLoop*) runLoopForAnimating;
- (NSArray*) runLoopModesForAnimating;
- (void) startAnimation;
- (void) stopAnimation;
- (BOOL) isAnimationRunning;
- (void) startStopAnimation;
- (void) stepAnimation;
- (void) animationLoopEvent: (NSEvent*)e;
@end
#endif /* _GNUstep_H_GSAnimator_ */

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@ -45,6 +45,7 @@
#include <AppKit/NSGraphics.h>
#include <AppKit/NSActionCell.h>
#include <AppKit/NSAnimation.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSAttributedString.h>
#include <AppKit/NSBitmapImageRep.h>

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@ -2,7 +2,9 @@
* NSAnimation.h
*
* Created by Dr. H. Nikolaus Schaller on Sat Jan 07 2006.
* Copyright (c) 2005 DSITRI.
* Copyright (c) 2007 Free Software Foundation, Inc.
*
* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
*
* This file used to be part of the mySTEP Library.
* This file now is part of the GNUstep GUI Library.
@ -24,106 +26,339 @@
* Boston, MA 02110-1301, USA.
*/
#ifndef _NSAnimation_h_GNUstep_
#define _NSAnimation_h_GNUstep_
#ifndef _GNUstep_H_NSAnimation_
#define _GNUstep_H_NSAnimation_
#include <Foundation/Foundation.h>
#include <GNUstepBase/GSVersionMacros.h>
#if OS_API_VERSION(MAC_OS_X_VERSION_10_4, GS_API_LATEST)
#include <Foundation/NSObject.h>
#include <AppKit/AppKitDefines.h>
#include <GNUstepGUI/GSAnimator.h>
#include <Foundation/NSString.h>
#include <Foundation/NSArray.h>
// Bezier curve parameters
typedef struct __GSBezierDesc
{
float p[4]; // control points
BOOL areCoefficientsComputed;
float a[4]; // coefficients
} _GSBezierDesc;
static inline void
_GSBezierComputeCoefficients( _GSBezierDesc *b )
{
b->a[0] = b->p[0];
b->a[1] =-3.0*b->p[0]+3.0*b->p[1];
b->a[2] = 3.0*b->p[0]-6.0*b->p[1]+3.0*b->p[2];
b->a[3] =- b->p[0]+3.0*b->p[1]-3.0*b->p[2]+b->p[3];
b->areCoefficientsComputed = YES;
}
static inline float
_GSBezierEval( _GSBezierDesc *b, float t )
{
if(!b->areCoefficientsComputed)
_GSBezierComputeCoefficients(b);
return b->a[0]+t*(b->a[1]+t*(b->a[2]+t*b->a[3]));
}
static inline float
_GSBezierDerivEval( _GSBezierDesc *b, float t )
{
if(!b->areCoefficientsComputed)
_GSBezierComputeCoefficients(b);
return b->a[1]+t*(2.0*b->a[2]+t*3.0*b->a[3]);
}
// Rational Bezier curve parameters
typedef struct __GSRationalBezierDesc
{
float w[4]; // weights
float p[4]; // control points
BOOL areBezierDescComputed;
_GSBezierDesc n; // numerator
_GSBezierDesc d; // denumerator
} _GSRationalBezierDesc;
static inline void
_GSRationalBezierComputeBezierDesc( _GSRationalBezierDesc *rb )
{
unsigned i;
for(i=0;i<4;i++)
rb->n.p[i] = (rb->d.p[i] = rb->w[i]) * rb->p[i];
_GSBezierComputeCoefficients(&rb->n);
_GSBezierComputeCoefficients(&rb->d);
rb->areBezierDescComputed = YES;
}
static inline float
_GSRationalBezierEval( _GSRationalBezierDesc *rb, float t)
{
if(!rb->areBezierDescComputed)
_GSRationalBezierComputeBezierDesc(rb);
return _GSBezierEval(&(rb->n),t)/_GSBezierEval(&(rb->d),t);
}
static inline float
_GSRationalBezierDerivEval( _GSRationalBezierDesc *rb, float t)
{
if(!rb->areBezierDescComputed)
_GSRationalBezierComputeBezierDesc(rb);
float h = _GSBezierEval(&(rb->d),t);
return ( _GSBezierDerivEval(&(rb->n),t) * h
- _GSBezierEval (&(rb->n),t) * _GSBezierDerivEval(&(rb->d),t) )
/ (h*h);
}
typedef struct __NSAnimationCurveDesc
{
float s,e; // start & end values
float sg,eg; // start & end gradients
_GSRationalBezierDesc rb;
BOOL isRBezierComputed;
} _NSAnimationCurveDesc;
extern
_NSAnimationCurveDesc *_gs_animationCurveDesc;
static inline float
_gs_animationValueForCurve( _NSAnimationCurveDesc *c, float t, float t0 )
{
if(!c->isRBezierComputed)
{
c->rb.p[0] = c->s;
c->rb.p[1] = c->s + (c->sg*c->rb.w[0])/(3*c->rb.w[1]);
c->rb.p[2] = c->e - (c->eg*c->rb.w[3])/(3*c->rb.w[2]);
c->rb.p[3] = c->e;
_GSRationalBezierComputeBezierDesc(&c->rb);
c->isRBezierComputed = YES;
}
return _GSRationalBezierEval( &(c->rb),(t-t0)/(1.0-t0) );
}
@class NSString;
@class NSArray;
@class NSNumber;
/** These constants describe the curve of an animation—that is, the relative speed of an animation from start to finish. */
typedef enum _NSAnimationCurve
{
NSAnimationEaseInOut = 0, // default
NSAnimationEaseIn,
NSAnimationEaseOut,
NSAnimationLinear
NSAnimationLinear,
NSAnimationSpeedInOut // GNUstep only
} NSAnimationCurve;
/** These constants indicate the blocking mode of an NSAnimation object when it is running. */
typedef enum _NSAnimationBlockingMode
{
NSAnimationBlocking,
NSAnimationNonblocking,
NSAnimationNonblockingThreaded
NSAnimationBlocking = GSBlockingCocoaAnimation,
NSAnimationNonblocking = GSNonblockingCocoaAnimation,
NSAnimationNonblockingThreaded = GSNonblockingCocoaThreadedAnimation
} NSAnimationBlockingMode;
typedef float NSAnimationProgress;
extern NSString *NSAnimationProgressMarkNotification;
/** Posted when the current progress of a running animation reaches one of its progress marks. */
APPKIT_EXPORT NSString *NSAnimationProgressMarkNotification;
@interface NSAnimation : NSObject < NSCopying, NSCoding >
/**
* Objects of the NSAnimation class manage the timing and progress of
* animations in the user interface. The class also lets you link together
* multiple animations so that when one animation ends another one starts.
* It does not provide any drawing support for animation and does not directly
* deal with views, targets, or actions.
*/
@interface NSAnimation : NSObject < NSCopying, NSCoding, GSAnimation >
{
NSAnimationBlockingMode _animationBlockingMode;
NSAnimationCurve _animationCurve;
NSAnimationProgress _currentProgress;
NSMutableArray *_progressMarks;
id _delegate;
NSTimeInterval _duration;
float _currentValue;
float _frameRate;
BOOL _isAnimating; // ?or the NSThread *
NSTimeInterval _duration; // Duration of the animation
float _frameRate; // Wanted frame rate
NSAnimationCurve _curve; // Id of progres->value function
_NSAnimationCurveDesc _curveDesc; // The curve as a rat. Bezier
NSAnimationProgress _curveProgressShift;// Shift used for switching
// from a curve to an other
NSAnimationProgress _currentProgress; // Progress of the animation
/* GSIArray<NSAnimationProgress> */ void *_progressMarks; // Array
unsigned int _nextMark; // The next mark to be reached
// = count if no next mark
NSNumber **_cachedProgressMarkNumbers; // Cached values used by
unsigned _cachedProgressMarkNumberCount;// [-progressMarks]
BOOL _isCachedProgressMarkNumbersValid;
NSAnimation *_startAnimation, *_stopAnimation; // Animations used as
NSAnimationProgress _startMark, _stopMark; // trigger, and marks
NSAnimationBlockingMode _blockingMode; // Blocking mode
GSAnimator *_animator; // The animator
BOOL _isANewAnimatorNeeded; // Some parameters have changed...
id _delegate; // The delegate, and the cached delegation methods...
void (*_delegate_animationDidReachProgressMark)(id,SEL,NSAnimation*,NSAnimationProgress);
float (*_delegate_animationValueForProgress )(id,SEL,NSAnimation*,NSAnimationProgress);
void (*_delegate_animationDidEnd )(id,SEL,NSAnimation*);
void (*_delegate_animationDidStop )(id,SEL,NSAnimation*);
BOOL (*_delegate_animationShouldStart )(id,SEL,NSAnimation*);
}
- (void) addProgressMark: (NSAnimationProgress) progress;
/** Adds the progress mark to the receiver. */
- (void) addProgressMark: (NSAnimationProgress)progress;
/** Returns the blocking mode the receiver is next scheduled to run under. */
- (NSAnimationBlockingMode) animationBlockingMode;
/** Returns the animation curve the receiver is running under. */
- (NSAnimationCurve) animationCurve;
/** Clears linkage to another animation that causes the receiver to start. */
- (void) clearStartAnimation;
/** Clears linkage to another animation that causes the receiver to stop. */
- (void) clearStopAnimation;
/** Returns the current progress of the receiver. */
- (NSAnimationProgress) currentProgress;
/** Returns the current value of the effect based on the current progress. */
- (float) currentValue;
/** Returns the delegate of the receiver. */
- (id) delegate;
/** Returns the duration of the animation, in seconds. */
- (NSTimeInterval) duration;
/** Returns the frame rate of the animation. */
- (float) frameRate;
- (id) initWithDuration: (NSTimeInterval) duration animationCurve:
(NSAnimationCurve) curve;
/** Returns an NSAnimation object initialized with the specified duration and animation-curve values. */
- (id) initWithDuration: (NSTimeInterval)duration
animationCurve: (NSAnimationCurve)curve;
/** Returns a Boolean value that indicates whether the receiver is currently animating. */
- (BOOL) isAnimating;
- (NSArray *) progressMarks;
- (void) removeProgressMark: (NSAnimationProgress) progress;
- (NSArray *) runLoopModesForAnimating;
- (void) setAnimationBlockingMode: (NSAnimationBlockingMode) mode;
- (void) setAnimationCurve: (NSAnimationCurve) curve;
- (void) setCurrentProgress: (NSAnimationProgress) progress;
- (void) setDelegate: (id) delegate;
- (void) setDuration: (NSTimeInterval) duration;
- (void) setFrameRate: (float) fps;
- (void) setProgressMarks: (NSArray *) progress;
/** Returns the receivers progress marks. */
- (NSArray*) progressMarks;
/** Removes progress mark from the receiver. */
- (void) removeProgressMark: (NSAnimationProgress)progress;
/** Overridden to return the run-loop modes that the receiver uses to run the animation timer in. */
- (NSArray*) runLoopModesForAnimating;
/** Sets the blocking mode of the receiver. */
- (void) setAnimationBlockingMode: (NSAnimationBlockingMode)mode;
/** Sets the receivers animation curve. */
- (void) setAnimationCurve: (NSAnimationCurve)curve;
/** Sets the current progress of the receiver. */
- (void) setCurrentProgress: (NSAnimationProgress)progress;
/** Sets the delegate of the receiver. */
- (void) setDelegate: (id)delegate;
/** Sets the duration of the animation to a specified number of seconds. */
- (void) setDuration: (NSTimeInterval)duration;
/** Sets the frame rate of the receiver. */
- (void) setFrameRate: (float)fps;
/** Sets the receivers progress marks to the values specified in the passed-in array. */
- (void) setProgressMarks: (NSArray*)progress;
/** Starts the animation represented by the receiver. */
- (void) startAnimation;
- (void) startWhenAnimation: (NSAnimation *) animation reachesProgress:
(NSAnimationProgress) start;
/** Starts running the animation represented by the receiver when another animation reaches a specific progress mark. */
- (void) startWhenAnimation: (NSAnimation*)animation
reachesProgress: (NSAnimationProgress)start;
/** Stops the animation represented by the receiver. */
- (void) stopAnimation;
- (void) stopWhenAnimation: (NSAnimation *) animation reachesProgress:
(NSAnimationProgress) stop;
/** Stops running the animation represented by the receiver when another animation reaches a specific progress mark. */
- (void) stopWhenAnimation: (NSAnimation*)animation
reachesProgress: (NSAnimationProgress)stop;
@end
@interface NSAnimation (GNUstep)
/** Returns the current value of the frame counter */
- (unsigned int) frameCount;
/** Resets all stats */
- (void) resetCounters;
/** Returns the current the actual (mesured) frame rate value */
- (float) actualFrameRate;
@end
@interface NSObject (NSAnimation)
- (void) animation: (NSAnimation *) animation didReachProgressMark:
(NSAnimationProgress) progress;
- (float) animation: (NSAnimation *) animation valueForProgress:
(NSAnimationProgress) progress;
- (void) animationDidEnd: (NSAnimation *) animation;
- (void) animationDidStop: (NSAnimation *) animation;
- (BOOL) animationShouldStart: (NSAnimation *) animation;
/** NSAnimation delegate method.
* Sent to the delegate when an animation reaches a specific progress mark. */
- (void) animation: (NSAnimation*)animation
didReachProgressMark: (NSAnimationProgress)progress;
/** NSAnimation delegate method.
* Requests a custom curve value for the current progress value. */
- (float) animation: (NSAnimation*)animation
valueForProgress: (NSAnimationProgress)progress;
/** NSAnimation delegate method.
* Sent to the delegate when the specified animation completes its run. */
- (void) animationDidEnd: (NSAnimation*)animation;
/** NSAnimation delegate method.
* Sent to the delegate when the specified animation is stopped before it completes its run. */
- (void) animationDidStop: (NSAnimation*)animation;
/** NSAnimation delegate method.
* Sent to the delegate just after an animation is started. */
- (BOOL) animationShouldStart: (NSAnimation*)animation;
@end
APPKIT_EXPORT NSString *NSViewAnimationTargetKey;
APPKIT_EXPORT NSString *NSViewAnimationStartFrameKey;
APPKIT_EXPORT NSString *NSViewAnimationEndFrameKey;
APPKIT_EXPORT NSString *NSViewAnimationEffectKey;
extern NSString *NSViewAnimationTargetKey;
extern NSString *NSViewAnimationStartFrameKey;
extern NSString *NSViewAnimationEndFrameKey;
extern NSString *NSViewAnimationEffectKey;
extern NSString *NSViewAnimationFadeInEffect;
extern NSString *NSViewAnimationFadeOutEffect;
APPKIT_EXPORT NSString *NSViewAnimationFadeInEffect;
APPKIT_EXPORT NSString *NSViewAnimationFadeOutEffect;
/**
* The NSViewAnimation class, a public subclass of NSAnimation,
* offers a convenient way to animate multiple views and windows.
* The animation effects you can achieve are limited to changes in
* frame location and size, and to fade-in and fade-out effects.
*/
@interface NSViewAnimation : NSAnimation
{
NSArray *_viewAnimations;
NSMutableArray *_viewAnimationDesc;
}
- (id) initWithViewAnimations: (NSArray *) animations;
- (void) setWithViewAnimations: (NSArray *) animations;
- (NSArray *) viewAnimations;
/** Returns an NSViewAnimation object initialized with the supplied information. */
- (id) initWithViewAnimations: (NSArray*)animations;
/** Sets the dictionaries defining the objects to animate. */
- (void) setViewAnimations: (NSArray*)animations;
/** Returns the array of dictionaries defining the objects to animate. */
- (NSArray*) viewAnimations;
@end
#endif /* _NSAnimation_h_GNUstep_ */
#endif /* OS_API_VERSION */
#endif /* _GNUstep_H_NSAnimation_ */

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@ -170,6 +170,7 @@ NSWindow+Toolbar.m \
NSWindow.m \
NSWindowController.m \
NSWorkspace.m \
GSAnimator.m \
GSDisplayServer.m \
GSFusedSilica.m \
GSFusedSilicaContext.m \
@ -368,6 +369,7 @@ GUI_HEADERS = \
GSVersion.h \
GMAppKit.h \
GMArchiver.h \
GSAnimator.h \
GSTheme.h \
GSFontInfo.h \
GSMemoryPanel.h \

359
Source/GSAnimator.m Normal file
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@ -0,0 +1,359 @@
/*
* GSAnimator.m
*
* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
*
* Copyright (c) 2007 Free Software Foundation, Inc.
*
* This file used to be part of the mySTEP Library.
* This file now is part of the GNUstep GUI Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; see the file COPYING.LIB.
* If not, write to the Free Software Foundation,
* 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <GNUstepGUI/GSAnimator.h>
#include <Foundation/NSTimer.h>
#include <Foundation/NSRunLoop.h>
#include <Foundation/NSThread.h>
#include <Foundation/NSString.h>
#include <Foundation/NSSet.h>
#include <Foundation/NSNotification.h>
#include <AppKit/NSEvent.h>
typedef enum {
NullEvent,
GSAnimationNextFrameEvent,
GSAnimationEventTypeNumber
} GSAnimationEventType;
@interface GSAnimator(private)
- (void) _animationBegin;
- (void) _animationLoop;
- (void) _animationEnd;
@end
@interface GSTimerBasedAnimator : GSAnimator
{ }
@end
@interface GSPerformerBasedAnimator : GSAnimator
{ }
@end
@interface GSThreadedTimerBasedAnimator : GSAnimator
{
NSThread* _thread;
}
@end
@implementation GSAnimator
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
mode: (GSAnimationBlockingMode)aMode
frameRate: (float)fps
{
return [self
animatorWithAnimation: anAnimation
mode: aMode
frameRate: fps
zone: NULL];
}
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
mode: (GSAnimationBlockingMode)aMode
frameRate: (float)fps
zone: (NSZone*)aZone
{
GSAnimator* animator;
NSRunLoop* runLoop;
switch(aMode)
{//FIXME
case GSTimerBasedAnimation:
case GSPerformerBasedAnimation:
case GSBlockingCocoaAnimation:
case GSNonblockingCocoaAnimation:
case GSNonblockingCocoaThreadedAnimation:
runLoop = [NSRunLoop currentRunLoop];
animator = [[GSTimerBasedAnimator allocWithZone: aZone]
initWithAnimation: anAnimation
frameRate: fps
runLoop: runLoop];
}
AUTORELEASE(animator);
return animator;
}
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)aFrameRate
runLoop: (NSRunLoop*)aRunLoop
{
if((self = [super init]))
{
_running = NO;
_animation = anAnimation; TEST_RETAIN(_animation);
_runLoop = aRunLoop; TEST_RETAIN(_runLoop);
_timerInterval = (aFrameRate==0.0)?0.0:(1.0/aFrameRate);
[self resetCounters];
}
return self;
}
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
{
return [self initWithAnimation: anAnimation
frameRate: 0.0
runLoop: [NSRunLoop currentRunLoop]];
}
- (void) dealloc
{
[self stopAnimation];
TEST_RELEASE(_animation);
TEST_RELEASE(_runLoop);
TEST_RELEASE(_startTime);
[super dealloc];
}
- (unsigned int) frameCount
{ return _frameCount; }
- (void) resetCounters
{
_elapsed = 0.0;
_frameCount = 0;
_lastFrame = [NSDate timeIntervalSinceReferenceDate];
}
- (float) frameRate
{ return ((float)[self frameCount]) / ((float)_elapsed); }
- (NSRunLoop*) runLoopForAnimating
{ return _runLoop; }
- (NSArray*) runLoopModesForAnimating
{ return [_animation runLoopModesForAnimating]; }
- (void) startAnimation
{
if(!_running)
{
_running = YES;
[self resetCounters];
[_animation animatorDidStart];
[self _animationBegin];
[self _animationLoop];
}
}
- (void) stopAnimation
{
if(_running)
{
_running = NO;
[self _animationEnd];
[_animation animatorDidStop];
}
}
- (void) startStopAnimation
{
if(_running)
[self stopAnimation];
else
[self startAnimation];
}
- (BOOL) isAnimationRunning
{ return _running; }
- (void) _animationBegin
{ [self subclassResponsibility: _cmd]; }
- (void) _animationLoop
{ [self subclassResponsibility: _cmd]; }
- (void) _animationEnd
{ [self subclassResponsibility: _cmd]; }
- (void) stepAnimation
{
NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate];
NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame);
_elapsed += sinceLastFrame;
_lastFrame = thisFrame;
[_animation animatorStep: _elapsed];
_frameCount++;
}
- (void) animationLoopEvent: (NSEvent*) e
{ [self subclassResponsibility: _cmd]; }
@end
static NSTimer* _GSTimerBasedAnimator_timer = nil;
static NSMutableSet* _GSTimerBasedAnimator_animators = nil;
static GSTimerBasedAnimator* _GSTimerBasedAnimator_the_one_animator = nil;
static int _GSTimerBasedAnimator_animator_count = 0;
@implementation GSTimerBasedAnimator
+ (void) loopsAnimators
{
switch(_GSTimerBasedAnimator_animator_count)
{
case 0:
break;
case 1:
[_GSTimerBasedAnimator_the_one_animator _animationLoop];
break;
default:
[[NSNotificationCenter defaultCenter]
postNotificationName: @"GSTimerBasedAnimator_loop" object: self];
}
}
+ (void) registerAnimator: (GSTimerBasedAnimator*) anAnimator
{
if(anAnimator->_timerInterval == 0.0)
{
[[NSNotificationCenter defaultCenter]
addObserver: anAnimator
selector: @selector(_animationLoop)
name: @"GSTimerBasedAnimator_loop"
object: self];
if(!_GSTimerBasedAnimator_animator_count++)
_GSTimerBasedAnimator_the_one_animator = anAnimator;
if(nil==_GSTimerBasedAnimator_animators)
_GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5];
[_GSTimerBasedAnimator_animators addObject: anAnimator];
if(nil==_GSTimerBasedAnimator_timer)
{
_GSTimerBasedAnimator_timer = [NSTimer
scheduledTimerWithTimeInterval: 0.0
target: self
selector: @selector(loopsAnimators)
userInfo: nil
repeats: YES
];
TEST_RETAIN(_GSTimerBasedAnimator_timer);
}
}
else
{
anAnimator->_timer = [NSTimer
scheduledTimerWithTimeInterval: anAnimator->_timerInterval
target: anAnimator
selector: @selector(_animationLoop)
userInfo: nil
repeats: YES
];
TEST_RETAIN(anAnimator->_timer);
}
}
+ (void) unregisterAnimator: (GSTimerBasedAnimator*) anAnimator
{
if(anAnimator->_timerInterval == 0.0)
{
[[NSNotificationCenter defaultCenter]
removeObserver: anAnimator
name: @"GSTimerBasedAnimator_loop"
object: self];
[_GSTimerBasedAnimator_animators removeObject: anAnimator];
if(!--_GSTimerBasedAnimator_animator_count)
{
[_GSTimerBasedAnimator_timer invalidate];
DESTROY(_GSTimerBasedAnimator_timer);
_GSTimerBasedAnimator_the_one_animator = nil;
}
else
if(_GSTimerBasedAnimator_the_one_animator==anAnimator)
_GSTimerBasedAnimator_the_one_animator
= [_GSTimerBasedAnimator_animators anyObject];
}
else
{
if(anAnimator->_timer != nil)
{
[anAnimator->_timer invalidate];
DESTROY(anAnimator->_timer);
}
}
}
- (void) _animationBegin
{
[[self class] registerAnimator: self];
}
- (void) _animationLoop
{
[self stepAnimation];
}
- (void) _animationEnd
{
[[self class] unregisterAnimator: self];
}
@end
static void _sendAnimationPerformer( GSAnimator* animator )
{
[[animator runLoopForAnimating]
performSelector: @selector(_animationLoop)
target: animator
argument: nil
order: 1000000
modes: [animator runLoopModesForAnimating]
];
}
static void _cancelAnimationPerformer( GSAnimator* animator )
{
[[animator runLoopForAnimating] cancelPerformSelectorsWithTarget: animator];
}
@implementation GSPerformerBasedAnimator
- (void) _animationBegin
{ [self _animationLoop]; }
- (void) _animationLoop
{
[self stepAnimation];
if(_running)
_sendAnimationPerformer(self);
}
- (void) _animationEnd
{ _cancelAnimationPerformer(self); }
@end

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