quakespasm/Quake/Makefile

229 lines
4.7 KiB
Makefile

# GNU Makefile for QuakeSpasm unix targets, June 21, 2010
#
# You need SDL and SDL_net fully installed.
# "make DEBUG=1" builds debug client
# "make SDLNET=1" to enable SDL_net. otherwise the socket api will be
# used directly.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations
#
# Build objects are separate from those of codeblocks for now
# (we aren't using codeblocks).
# ============================================================================
# ============================================================================
# Helper functions
# ============================================================================
check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
# ============================================================================
DEBUG ?= 0
SDLNET ?= 0
BUILDDIR := .
SYSNAME := $(shell uname -s)
ifneq (,$(findstring MINGW32,$(SYSNAME)))
HOST_OS = WIN32
TOPDIR := $(shell pwd -W)
else
ifneq (,$(findstring $(SYSNAME),FreeBSD NetBSD OpenBSD))
HOST_OS = UNIX
UNIX = bsd
TOPDIR := $(shell pwd)
else
ifneq (,$(findstring Linux,$(SYSNAME)))
HOST_OS = UNIX
UNIX = linux
TOPDIR := $(shell pwd)
else
$(error OS type not detected.)
endif
endif
endif
# ---------------------------------------
# Define some build variables
# ---------------------------------------
CC ?= gcc
WINDRES ?= windres
STRIP ?= strip
#CPUFLAGS= -mtune=i686
#CPUFLAGS= -march=pentium4
#CPUFLAGS= -mtune=k8
#CPUFLAGS= -march=atom
CPUFLAGS=
DFLAGS ?=
CFLAGS ?= -Wall -Wno-trigraphs
# CFLAGS += -Werror
CFLAGS += $(CPUFLAGS)
ifneq ($(DEBUG),0)
DFLAGS += -DDEBUG
CFLAGS += -g
do_strip=
else
DFLAGS += -DNDEBUG
CFLAGS += -O2
CFLAGS += $(call check_gcc,-fweb,)
CFLAGS += $(call check_gcc,-frename-registers,)
cmd_strip=$(STRIP) $(1)
define do_strip
$(call cmd_strip,$(1));
endef
endif
### X11BASE only gets used if its in an unusual place
X11DIRS := /usr/X11R7 /usr/local/X11R7 /usr/X11R6 /usr/local/X11R6
X11BASE_GUESS := $(shell \
if [ -e /usr/include/X11/Xlib.h ] && \
[ -e /usr/lib/libX11.a ]; then exit 0; fi; \
if [ -e /usr/local/include/X11/Xlib.h ] && \
[ -e /usr/local/lib/libX11.a ]; then exit 0; fi; \
for DIR in $(X11DIRS); do \
if [ -e $$DIR/include/X11/Xlib.h ] && \
[ -e $$DIR/lib/libX11.a ]; then echo $$DIR; break; fi; \
done )
X11BASE ?= $(X11BASE_GUESS)
ifneq ($(X11BASE),)
X11_LFLAGS := -L$(X11BASE)/lib
X11_CFLAGS := -I$(X11BASE)/include
endif
SDL_CONFIG ?= sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs)
ifeq ($(SDLNET),1)
NET_LIBS := SDL_net
CFLAGS +=-D_USE_SDLNET
else
NET_LIBS :=
endif
COMMON_LIBS:= m GL
LIBS := $(patsubst %,-l%,$(COMMON_LIBS) $(NET_LIBS))
# ---------------------------
# targets
# ---------------------------
.PHONY: clean debug release
DEFAULT_TARGET := quakespasm
# ---------------------------
# rules
# ---------------------------
%.o: %.c
$(CC) $(DFLAGS) -c $(CFLAGS) $(X11_CFLAGS) $(SDL_CFLAGS) -o $@ $^
# ----------------------------------------------------------------------------
# objects
# ----------------------------------------------------------------------------
COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o
SYSOBJ_SND := snd_sdl.o
SYSOBJ_CDA := cd_sdl.o
SYSOBJ_INPUT := in_sdl.o
SYSOBJ_GL_VID:= gl_vidsdl.o
ifeq ($(SDLNET),1)
SYSOBJ_NET := net_sdl.o net_sdlnet.o
else
SYSOBJ_NET := net_bsd.o net_udp.o
endif
SYSOBJ_SYS := pl_linux.o sys_sdl.o
SYSOBJ_MAIN:= main_sdl.o
SYSOBJ_RES :=
GLOBJS = \
gl_refrag.o \
gl_rlight.o \
gl_rmain.o \
gl_fog.o \
gl_rmisc.o \
r_part.o \
r_world.o \
gl_screen.o \
gl_sky.o \
gl_warp.o \
$(SYSOBJ_GL_VID) \
gl_draw.o \
image.o \
gl_texmgr.o \
gl_mesh.o \
r_sprite.o \
r_alias.o \
r_brush.o \
gl_model.o
OBJS := \
$(GLOBJS) \
$(SYSOBJ_INPUT) \
$(COMOBJ_SND) \
$(SYSOBJ_SND) \
$(SYSOBJ_CDA) \
$(SYSOBJ_NET) \
net_dgrm.o \
net_loop.o \
net_main.o \
chase.o \
cl_demo.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_tent.o \
console.o \
keys.o \
menu.o \
sbar.o \
view.o \
wad.o \
cmd.o \
common.o \
crc.o \
cvar.o \
host.o \
host_cmd.o \
mathlib.o \
pr_cmds.o \
pr_edict.o \
pr_exec.o \
sv_main.o \
sv_move.o \
sv_phys.o \
sv_user.o \
world.o \
conback.o \
zone.o \
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
# ------------------------
# build rules for Linux
# ------------------------
quakespasm: $(OBJS)
$(CC) $(CFLAGS) -o quakespasm $(OBJS) $(X11_LFLAGS) $(SDL_LFLAGS) $(LIBS)
$(call do_strip,$@)
release: quakespasm
debug:
$(error Use "make DEBUG=1")
install: quakespasm
mv quakespasm /usr/local/games/quake
clean:
rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)