quakespasm/Linux/QuakeSpasm.cbp
Ozkan Sezer eafcf39b85 renamed main.c to main_sdl.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@142 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-04-24 15:21:59 +00:00

286 lines
8.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="QuakeSpasm" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/fitzquake" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option parameters="-window -basedir /home/kristian/Desktop/Quake -sndspeed 48000" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/fitzquake" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir /home/kristian/Desktop/Quake -sndspeed 48000" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="`sdl-config --cflags`" />
</Compiler>
<Linker>
<Add option="`sdl-config --libs`" />
<Add option="-lGL" />
<Add option="-lGLU" />
<Add option="-lSDL_net" />
<Add directory="C:/Programme/SDL/lib" />
</Linker>
<Unit filename="cb.bmp" />
<Unit filename="../Quake/anorm_dots.h" />
<Unit filename="../Quake/anorms.h" />
<Unit filename="../Quake/bspfile.h" />
<Unit filename="../Quake/cd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cdaudio.h" />
<Unit filename="../Quake/chase.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cl_demo.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cl_input.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cl_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cl_parse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cl_tent.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/client.h" />
<Unit filename="../Quake/cmd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cmd.h" />
<Unit filename="../Quake/common.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/common.h" />
<Unit filename="../Quake/conback.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/conback.h" />
<Unit filename="../Quake/console.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/console.h" />
<Unit filename="../Quake/crc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/crc.h" />
<Unit filename="../Quake/cvar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/cvar.h" />
<Unit filename="../Quake/d_ifacea.h" />
<Unit filename="../Quake/draw.h" />
<Unit filename="../Quake/gl_draw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_fog.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_mesh.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_model.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_model.h" />
<Unit filename="../Quake/gl_refrag.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_rlight.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_rmain.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_rmisc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_screen.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_sky.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_texmgr.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_texmgr.h" />
<Unit filename="../Quake/gl_vidsdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_warp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/gl_warp_sin.h" />
<Unit filename="../Quake/glquake.h" />
<Unit filename="../Quake/gnu.txt" />
<Unit filename="../Quake/host.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/host_cmd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/image.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/image.h" />
<Unit filename="../Quake/in_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/input.h" />
<Unit filename="../Quake/keys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/keys.h" />
<Unit filename="../Quake/main_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/mathlib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/mathlib.h" />
<Unit filename="../Quake/menu.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/menu.h" />
<Unit filename="../Quake/modelgen.h" />
<Unit filename="../Quake/net.h" />
<Unit filename="../Quake/net_dgrm.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/net_dgrm.h" />
<Unit filename="../Quake/net_loop.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/net_loop.h" />
<Unit filename="../Quake/net_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/net_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/net_sdlnet.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/net_sdlnet.h" />
<Unit filename="../Quake/net_ser.h" />
<Unit filename="../Quake/pl_linux.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/platform.h" />
<Unit filename="../Quake/pr_cmds.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/pr_comp.h" />
<Unit filename="../Quake/pr_edict.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/pr_exec.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/progdefs.h" />
<Unit filename="../Quake/progdefs.q1" />
<Unit filename="../Quake/progs.h" />
<Unit filename="../Quake/protocol.h" />
<Unit filename="../Quake/quakedef.h" />
<Unit filename="../Quake/r_alias.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/r_brush.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/r_part.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/r_sprite.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/r_world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/render.h" />
<Unit filename="../Quake/resource.h" />
<Unit filename="../Quake/sbar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/sbar.h" />
<Unit filename="../Quake/screen.h" />
<Unit filename="../Quake/server.h" />
<Unit filename="../Quake/snd_dma.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/snd_mem.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/snd_mix.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/snd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/sound.h" />
<Unit filename="../Quake/spritegn.h" />
<Unit filename="../Quake/sv_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/sv_move.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/sv_phys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/sv_user.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/sys.h" />
<Unit filename="../Quake/sys_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/vid.h" />
<Unit filename="../Quake/view.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/view.h" />
<Unit filename="../Quake/wad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/wad.h" />
<Unit filename="../Quake/world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/world.h" />
<Unit filename="../Quake/zone.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Quake/zone.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>