quakespasm/Windows/SDL2
Ozkan Sezer d1d57c3fc6 recompiled SDL2 for windows and osx from SDL hg 2015-06-01/rev.9699
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1223 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-02 20:00:29 +00:00
..
bin fix the cross-build scripts after r1180. 2015-03-02 22:01:12 +00:00
include recompiled SDL2 for windows and osx from SDL hg 2015-06-01/rev.9699 2015-06-02 20:00:29 +00:00
lib recompiled SDL2 for windows and osx from SDL hg 2015-06-01/rev.9699 2015-06-02 20:00:29 +00:00
lib64 recompiled SDL2 for windows and osx from SDL hg 2015-06-01/rev.9699 2015-06-02 20:00:29 +00:00
BUGS.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
COPYING.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
README-SDL.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
README.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00
WhatsNew.txt Unzip SDL2.zip, SDL.zip into quakespasm/Windows 2015-03-02 03:13:16 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)