quakespasm/Quake/gl_refrag.c
Spike d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00

249 lines
5.6 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_efrag.c
#include "quakedef.h"
mnode_t *r_pefragtopnode;
//===========================================================================
/*
===============================================================================
ENTITY FRAGMENT FUNCTIONS
ericw -- GLQuake only uses efrags for static entities, and they're never
removed, so I trimmed out unused functionality and fields in efrag_t.
Now, efrags are just a linked list for each leaf of the static
entities that touch that leaf. The efrags are hunk-allocated so there is no
fixed limit.
This is inspired by MH's tutorial, and code from RMQEngine.
http://forums.insideqc.com/viewtopic.php?t=1930
===============================================================================
*/
vec3_t r_emins, r_emaxs;
entity_t *r_addent;
#define EXTRA_EFRAGS 128
// based on RMQEngine
static efrag_t *R_GetEfrag (void)
{
// we could just Hunk_Alloc a single efrag_t and return it, but since
// the struct is so small (2 pointers) allocate groups of them
// to avoid wasting too much space on the hunk allocation headers.
if (cl.free_efrags)
{
efrag_t *ef = cl.free_efrags;
cl.free_efrags = ef->leafnext;
ef->leafnext = NULL;
cl.num_efrags++;
return ef;
}
else
{
int i;
cl.free_efrags = (efrag_t *) Hunk_AllocName (EXTRA_EFRAGS * sizeof (efrag_t), "efrags");
for (i = 0; i < EXTRA_EFRAGS - 1; i++)
cl.free_efrags[i].leafnext = &cl.free_efrags[i + 1];
cl.free_efrags[i].leafnext = NULL;
// call recursively to get a newly allocated free efrag
return R_GetEfrag ();
}
}
/*
===================
R_SplitEntityOnNode
===================
*/
void R_SplitEntityOnNode (mnode_t *node)
{
efrag_t *ef;
mplane_t *splitplane;
mleaf_t *leaf;
int sides;
if (node->contents == CONTENTS_SOLID)
{
return;
}
// add an efrag if the node is a leaf
if ( node->contents < 0)
{
if (!r_pefragtopnode)
r_pefragtopnode = node;
leaf = (mleaf_t *)node;
// grab an efrag off the free list
ef = R_GetEfrag();
ef->entity = r_addent;
// set the leaf links
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
return;
}
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
if (sides == 3)
{
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (!r_pefragtopnode)
r_pefragtopnode = node;
}
// recurse down the contacted sides
if (sides & 1)
R_SplitEntityOnNode (node->children[0]);
if (sides & 2)
R_SplitEntityOnNode (node->children[1]);
}
/*
===========
R_CheckEfrags -- johnfitz -- check for excessive efrag count
===========
*/
void R_CheckEfrags (void)
{
if (cls.signon < 2)
return; //don't spam when still parsing signon packet full of static ents
if (cl.num_efrags > 640 && dev_peakstats.efrags <= 640)
Con_DWarning ("%i efrags exceeds standard limit of 640.\n", cl.num_efrags);
dev_stats.efrags = cl.num_efrags;
dev_peakstats.efrags = q_max(cl.num_efrags, dev_peakstats.efrags);
}
/*
===========
R_AddEfrags
===========
*/
void R_AddEfrags (entity_t *ent)
{
qmodel_t *entmodel;
int i;
if (!ent->model)
return;
r_addent = ent;
r_pefragtopnode = NULL;
entmodel = ent->model;
for (i=0 ; i<3 ; i++)
{
r_emins[i] = ent->origin[i] + entmodel->mins[i];
r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
}
R_SplitEntityOnNode (cl.worldmodel->nodes);
ent->topnode = r_pefragtopnode;
R_CheckEfrags (); //johnfitz
}
/*
================
R_StoreEfrags -- johnfitz -- pointless switch statement removed.
================
*/
void R_StoreEfrags (efrag_t **ppefrag)
{
entity_t *pent;
efrag_t *pefrag;
while ((pefrag = *ppefrag) != NULL)
{
pent = pefrag->entity;
if ((pent->visframe != r_framecount) && (cl_numvisedicts < cl_maxvisedicts))
{
#ifdef PSET_SCRIPT
if (pent->netstate.emiteffectnum > 0)
{
float t = cl.time-cl.oldtime;
vec3_t axis[3];
if (t < 0) t = 0; else if (t > 0.1) t= 0.1;
AngleVectors(pent->angles, axis[0], axis[1], axis[2]);
if (pent->model->type == mod_alias)
axis[0][2] *= -1; //stupid vanilla bug
PScript_RunParticleEffectState(pent->origin, axis[0], t, cl.particle_precache[pent->netstate.emiteffectnum].index, &pent->emitstate);
}
else if (pent->model->emiteffect >= 0)
{
float t = cl.time-cl.oldtime;
vec3_t axis[3];
if (t < 0) t = 0; else if (t > 0.1) t= 0.1;
AngleVectors(pent->angles, axis[0], axis[1], axis[2]);
if (pent->model->flags & MOD_EMITFORWARDS)
{
if (pent->model->type == mod_alias)
axis[0][2] *= -1; //stupid vanilla bug
}
else
VectorScale(axis[2], -1, axis[0]);
PScript_RunParticleEffectState(pent->origin, axis[0], t, pent->model->emiteffect, &pent->emitstate);
if (pent->model->flags & MOD_EMITREPLACE)
continue;
}
#endif
cl_visedicts[cl_numvisedicts++] = pent;
pent->visframe = r_framecount;
}
ppefrag = &pefrag->leafnext;
}
}