quakespasm/Quake/in_sdl.c
Ozkan Sezer 0dce9ae100 in_sdl.c: made total_dx, total_dy and FilterMouseEvents() static. added
a boolean no_mouse. added check for '-nomouse' command line switch which
disables all mouse events.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@46 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-18 11:33:12 +00:00

185 lines
4.1 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2005 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
static qboolean no_mouse = false;
// mouse variables
cvar_t m_filter = {"m_filter","0"};
// total accumulated mouse movement since last frame
// this gets updated from the main game loop via IN_MouseMove
static int total_dx, total_dy = 0;
static int FilterMouseEvents (const SDL_Event *event)
{
switch (event->type)
{
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
return 0;
}
return 1;
}
void IN_Activate (void)
{
if (no_mouse)
return;
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
{
SDL_WM_GrabInput(SDL_GRAB_ON);
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_ON)
Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_ON) failed.\n");
}
if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
{
SDL_ShowCursor(SDL_DISABLE);
if (SDL_ShowCursor(SDL_QUERY) != SDL_DISABLE)
Con_Printf("WARNING: SDL_ShowCursor(SDL_DISABLE) failed.\n");
}
if (SDL_GetEventFilter() != NULL)
SDL_SetEventFilter(NULL);
total_dx = 0;
total_dy = 0;
}
void IN_Deactivate (qboolean free_cursor)
{
if (no_mouse)
return;
if (free_cursor)
{
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) != SDL_GRAB_OFF)
Con_Printf("WARNING: SDL_WM_GrabInput(SDL_GRAB_OFF) failed.\n");
}
if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
{
SDL_ShowCursor(SDL_ENABLE);
if (SDL_ShowCursor(SDL_QUERY) != SDL_ENABLE)
Con_Printf("WARNING: SDL_ShowCursor(SDL_ENABLE) failed.\n");
}
}
// discard all mouse events when input is deactivated
if (SDL_GetEventFilter() != FilterMouseEvents)
SDL_SetEventFilter(FilterMouseEvents);
}
void IN_Init (void)
{
BuildKeyMaps();
if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
if (COM_CheckParm("-nomouse"))
{
no_mouse = true;
// discard all mouse events when input is deactivated
SDL_SetEventFilter(FilterMouseEvents);
}
IN_Activate();
}
void IN_Shutdown (void)
{
IN_Deactivate(true);
}
void IN_Commands (void)
{
// TODO: implement this for joystick support
}
extern cvar_t cl_maxpitch; //johnfitz -- variable pitch clamping
extern cvar_t cl_minpitch; //johnfitz -- variable pitch clamping
void IN_MouseMove(int dx, int dy)
{
total_dx += dx;
total_dy += dy;
}
void IN_Move (usercmd_t *cmd)
{
int dmx, dmy;
/* TODO: fix this
if (m_filter.value)
{
dmx = (2*mx - dmx) * 0.5;
dmy = (2*my - dmy) * 0.5;
}
*/
dmx = total_dx * sensitivity.value;
dmy = total_dy * sensitivity.value;
total_dx = 0;
total_dy = 0;
if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
cmd->sidemove += m_side.value * dmx;
else
cl.viewangles[YAW] -= m_yaw.value * dmx;
if (in_mlook.state & 1)
V_StopPitchDrift ();
if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
{
cl.viewangles[PITCH] += m_pitch.value * dmy;
//johnfitz -- variable pitch clamping
if (cl.viewangles[PITCH] > cl_maxpitch.value)
cl.viewangles[PITCH] = cl_maxpitch.value;
if (cl.viewangles[PITCH] < cl_minpitch.value)
cl.viewangles[PITCH] = cl_minpitch.value;
//johnfitz
}
else
{
if ((in_strafe.state & 1) && noclip_anglehack)
cmd->upmove -= m_forward.value * dmy;
else
cmd->forwardmove -= m_forward.value * dmy;
}
}
void IN_ClearStates (void)
{
}