mirror of
https://github.com/Shpoike/Quakespasm.git
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336 lines
11 KiB
C
336 lines
11 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _QUAKE_SERVER_H
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#define _QUAKE_SERVER_H
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// server.h
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typedef struct
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{
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int maxclients;
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int maxclientslimit;
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struct client_s *clients; // [maxclients]
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int serverflags; // episode completion information
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qboolean changelevel_issued; // cleared when at SV_SpawnServer
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char serverinfo[8192];
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} server_static_t;
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//=============================================================================
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typedef enum {ss_loading, ss_active} server_state_t;
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typedef struct
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{
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qboolean active; // false if only a net client
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qboolean paused;
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qboolean loadgame; // handle connections specially
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int lastcheck; // used by PF_checkclient
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double lastchecktime;
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qcvm_t qcvm; // Spike: entire qcvm state
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char name[64]; // map name
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char modelname[64]; // maps/<name>.bsp, for model_precache[0]
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const char *model_precache[MAX_MODELS]; // NULL terminated
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struct qmodel_s *models[MAX_MODELS];
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const char *sound_precache[MAX_SOUNDS]; // NULL terminated
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const char *lightstyles[MAX_LIGHTSTYLES];
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server_state_t state; // some actions are only valid during load
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sizebuf_t datagram;
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byte datagram_buf[MAX_DATAGRAM];
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sizebuf_t reliable_datagram; // copied to all clients at end of frame
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byte reliable_datagram_buf[MAX_DATAGRAM];
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sizebuf_t signon;
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byte signon_buf[MAX_MSGLEN-2]; //johnfitz -- was 8192, now uses MAX_MSGLEN
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unsigned protocol; //johnfitz
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unsigned protocolflags;
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sizebuf_t multicast; // selectively copied to clients by the multicast builtin
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byte multicast_buf[MAX_DATAGRAM];
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const char *particle_precache[MAX_PARTICLETYPES]; // NULL terminated
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entity_state_t *static_entities;
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int num_statics;
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int max_statics;
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struct ambientsound_s
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{
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vec3_t origin;
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unsigned int soundindex;
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float volume;
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float attenuation;
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} *ambientsounds;
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int num_ambients;
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int max_ambients;
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struct svcustomstat_s
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{
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int idx;
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int type;
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int fld;
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eval_t *ptr;
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} customstats[MAX_CL_STATS*2]; //strings or numeric...
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size_t numcustomstats;
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} server_t;
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#define NUM_PING_TIMES 16
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#define NUM_BASIC_SPAWN_PARMS 16
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#define NUM_TOTAL_SPAWN_PARMS 64
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typedef struct client_s
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{
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qboolean active; // false = client is free
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qboolean spawned; // false = don't send datagrams (set when client acked the first entities)
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qboolean dropasap; // has been told to go to another level
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int sendsignon; // only valid before spawned
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int signonidx;
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double last_message; // reliable messages must be sent
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// periodically
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struct qsocket_s *netconnection; // communications handle
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usercmd_t cmd; // movement
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vec3_t wishdir; // intended motion calced from cmd
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sizebuf_t message; // can be added to at any time,
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// copied and clear once per frame
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byte msgbuf[MAX_MSGLEN];
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edict_t *edict; // EDICT_NUM(clientnum+1)
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char name[32]; // for printing to other people
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int colors;
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float ping_times[NUM_PING_TIMES];
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int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
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// spawn parms are carried from level to level
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float spawn_parms[NUM_TOTAL_SPAWN_PARMS];
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// client known data for deltas
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int old_frags;
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sizebuf_t datagram;
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byte datagram_buf[MAX_DATAGRAM];
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unsigned int limit_entities; //vanilla is 600
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unsigned int limit_unreliable; //max allowed size for unreliables
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unsigned int limit_reliable; //max (total) size of a reliable message.
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unsigned int limit_models; //
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unsigned int limit_sounds; //
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qboolean pextknown;
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unsigned int protocol_pext1;
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unsigned int protocol_pext2;
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unsigned int resendstatsnum[MAX_CL_STATS/32]; //the stats which need to be resent.
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unsigned int resendstatsstr[MAX_CL_STATS/32]; //the stats which need to be resent.
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int oldstats_i[MAX_CL_STATS]; //previous values of stats. if these differ from the current values, reflag resendstats.
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float oldstats_f[MAX_CL_STATS]; //previous values of stats. if these differ from the current values, reflag resendstats.
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char *oldstats_s[MAX_CL_STATS];
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struct entity_num_state_s{
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unsigned int num; //ascending order, there can be gaps.
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entity_state_t state;
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} *previousentities;
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size_t numpreviousentities;
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size_t maxpreviousentities;
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unsigned int snapshotresume;
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unsigned int *pendingentities_bits; //UF_ flags for each entity
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size_t numpendingentities; //realloc if too small
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unsigned int *pendingcsqcentities_bits; //SendFlags bitflags for each entity
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#define SENDFLAG_PRESENT 0x80000000u //tracks that we previously sent one of these ents (resulting in a remove if the ent gets remove()d).
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#define SENDFLAG_REMOVE 0x40000000u //for packetloss to signal that we need to resend a remove.
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#define SENDFLAG_USABLE 0x00ffffffu //SendFlags bits that the qc is actually able to use (don't get confused if the mod uses SendFlags=-1).
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size_t numpendingcsqcentities; //realloc if too small
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struct deltaframe_s
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{ //quick overview of how this stuff actually works:
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//when the server notices a gap in the ack sequence, we walk through the dropped frames and reflag everything that was dropped.
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//if the server isn't tracking enough frames, then we just treat those as dropped;
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//small note: when an entity is new, it re-flags itself as new for the next packet too, this reduces the immediate impact of packetloss on new entities.
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//reflagged state includes stats updates, entity updates, and entity removes.
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int sequence; //to see if its stale
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float timestamp;
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unsigned int resendstatsnum[MAX_CL_STATS/32];
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unsigned int resendstatsstr[MAX_CL_STATS/32];
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struct
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{
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unsigned int num;
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unsigned int bits;
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unsigned int csqcbits;
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} *ents;
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int numents; //doesn't contain an entry for every entity, just ones that were sent this frame. no 0 bits
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int maxents;
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} *frames;
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size_t numframes; //preallocated power-of-two
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int lastacksequence;
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int lastmovemessage;
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double lastmovetime;
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char userinfo[1024]; //spike -- for csqc to (ab)use.
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client_voip_t voip; //spike -- for voip
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struct
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{
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char name[MAX_QPATH];
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FILE *file;
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qboolean started; //actually sending
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unsigned int startpos; //within the pak, so we don't break stuff when seeking
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unsigned int size;
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unsigned int sendpos; //file offset we last tried sending
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unsigned int ackpos; //if they don't ack this properly, we restart sending from here instead.
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//for more speed, the server should build a collection of blocks to track which parts were actually acked, thereby avoiding redundant resends, but in the intererest of simplicity...
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} download;
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qboolean knowntoqc; // putclientinserver was called
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qboolean csqcactive; // its prepared to accept csqc entities.
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} client_t;
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//=============================================================================
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// edict->movetype values
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#define MOVETYPE_NONE 0 // never moves
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#define MOVETYPE_ANGLENOCLIP 1
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#define MOVETYPE_ANGLECLIP 2
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#define MOVETYPE_WALK 3 // gravity
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#define MOVETYPE_STEP 4 // gravity, special edge handling
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#define MOVETYPE_FLY 5
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#define MOVETYPE_TOSS 6 // gravity
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#define MOVETYPE_PUSH 7 // no clip to world, push and crush
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#define MOVETYPE_NOCLIP 8
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#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
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#define MOVETYPE_BOUNCE 10
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//#define MOVETYPE_EXT_BOUNCEMISSILE 11
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#define MOVETYPE_EXT_FOLLOW 12
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// edict->solid values
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#define SOLID_NOT 0 // no interaction with other objects
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#define SOLID_TRIGGER 1 // touch on edge, but not blocking
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#define SOLID_BBOX 2 // touch on edge, block
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#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
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#define SOLID_BSP 4 // bsp clip, touch on edge, block
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#define SOLID_EXT_CORPSE 5 // passes through slidebox+other corpses, but not bsp/bbox/triggers
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// edict->deadflag values
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#define DEAD_NO 0
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#define DEAD_DYING 1
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#define DEAD_DEAD 2
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#define DAMAGE_NO 0
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#define DAMAGE_YES 1
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#define DAMAGE_AIM 2
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// edict->flags
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#define FL_FLY 1
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#define FL_SWIM 2
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//#define FL_GLIMPSE 4
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#define FL_CONVEYOR 4
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#define FL_CLIENT 8
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#define FL_INWATER 16
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#define FL_MONSTER 32
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#define FL_GODMODE 64
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#define FL_NOTARGET 128
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#define FL_ITEM 256
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#define FL_ONGROUND 512
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#define FL_PARTIALGROUND 1024 // not all corners are valid
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#define FL_WATERJUMP 2048 // player jumping out of water
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#define FL_JUMPRELEASED 4096 // for jump debouncing
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#define SPAWNFLAG_NOT_EASY 256
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#define SPAWNFLAG_NOT_MEDIUM 512
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#define SPAWNFLAG_NOT_HARD 1024
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#define SPAWNFLAG_NOT_DEATHMATCH 2048
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#define MSG_BROADCAST 0 // unreliable to all
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#define MSG_ONE 1 // reliable to one (msg_entity)
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#define MSG_ALL 2 // reliable to all
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#define MSG_INIT 3 // write to the init string
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#define MSG_EXT_MULTICAST 4 // temporary buffer that can be splurged more reliably / with more control.
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#define MSG_EXT_ENTITY 5 // for csqc networking. we don't actually support this. I'm just defining it for completeness.
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//============================================================================
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extern cvar_t teamplay;
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extern cvar_t skill;
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extern cvar_t deathmatch;
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extern cvar_t coop;
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extern cvar_t fraglimit;
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extern cvar_t timelimit;
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extern server_static_t svs; // persistant server info
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extern server_t sv; // local server
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extern client_t *host_client;
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extern edict_t *sv_player;
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//===========================================================
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void SV_Init (void);
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void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
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void SV_StartSound (edict_t *entity, float *origin, int channel,
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const char *sample, int volume, float attenuation);
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void SV_DropClient (qboolean crash);
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void SVFTE_Ack(client_t *client, int sequence);
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void SVFTE_DestroyFrames(client_t *client);
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void SV_BuildEntityState(edict_t *ent, entity_state_t *state);
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void SV_SendClientMessages (void);
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void SV_ClearDatagram (void);
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int SV_ModelIndex (const char *name);
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void SV_SetIdealPitch (void);
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void SV_AddUpdates (void);
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void SV_ClientThink (void);
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void SV_AddClientToServer (struct qsocket_s *ret);
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void SV_ClientPrintf (const char *fmt, ...) FUNC_PRINTF(1,2);
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void SV_BroadcastPrintf (const char *fmt, ...) FUNC_PRINTF(1,2);
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void SV_Physics (void);
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qboolean SV_CheckBottom (edict_t *ent);
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
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void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
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void SV_MoveToGoal (void);
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void SV_ConnectClient (int clientnum); //called from the netcode to add new clients. also called from pr_ext to spawn new botclients.
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void SV_CheckForNewClients (void);
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void SV_RunClients (void);
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void SV_SaveSpawnparms ();
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void SV_SpawnServer (const char *server);
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#endif /* _QUAKE_SERVER_H */
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