mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
57748db955
SDL2 and music codec builds for arm64 should come later.
334 lines
7.2 KiB
Text
334 lines
7.2 KiB
Text
# GNU Makefile for compiling Mac OS X version of QuakeSpasm.
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# Usage: "make -f Makefile.darwin"
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# To cross-compile on Linux hosts, see the build_cross_osx*.sh scripts.
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# "make DEBUG=1" to build a debug client.
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# "make SDL_FRAMEWORK_PATH=/path/to/Frameworks" to specify the directory
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# containing SDL.framework and override the locally included versions.
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# "make DO_USERDIRS=1" to enable user directories support
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# Enable/Disable user directories support
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DO_USERDIRS=0
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### Enable/Disable SDL2
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USE_SDL2=0
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### Enable/Disable codecs for streaming music support
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USE_CODEC_WAVE=1
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USE_CODEC_FLAC=1
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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USE_CODEC_OPUS=1
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# either mikmod or xmp
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USE_CODEC_MIKMOD=1
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USE_CODEC_XMP=0
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USE_CODEC_UMX=1
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# which library to use for mp3 decoding: mad or mpg123
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MP3LIB=mad
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# which library to use for ogg decoding: vorbis or tremor
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VORBISLIB=vorbis
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# ---------------------------
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# Helper functions
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# ---------------------------
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check_gcc = $(shell if echo | $(CC) $(1) -Werror -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
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# ---------------------------
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HOST_OS := $(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
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MACH_TYPE= $(shell sh detect.sh arch)
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DEBUG ?= 0
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# ---------------------------
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# build variables
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# ---------------------------
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CC ?= gcc
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LINKER = $(CC)
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LIPO ?= lipo
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STRIP ?= strip
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CPUFLAGS=
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LDFLAGS =
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DFLAGS ?=
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CFLAGS ?= -Wall
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# @rpath can be used when targeting 10.5+
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USE_RPATH=0
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# require 10.5 for 64 bit builds
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ifeq ($(MACH_TYPE),ppc64)
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CFLAGS +=-mmacosx-version-min=10.5
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LDFLAGS +=-mmacosx-version-min=10.5
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USE_RPATH=1
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endif
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ifeq ($(USE_SDL2),1)
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# sdl2 needs targetting 10.5+
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# as of v2.0.5, sdl2 targets 10.6+
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ifeq ($(MACH_TYPE),x86)
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CFLAGS +=-mmacosx-version-min=10.6
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LDFLAGS +=-mmacosx-version-min=10.6
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USE_RPATH=1
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endif
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endif
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ifeq ($(MACH_TYPE),x86_64)
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# require 10.6 for amd64 builds, not 10.5 (SDL's requirement.)
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# bundle1.o is needed for dyld_stub_binding_helper
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CFLAGS +=-mmacosx-version-min=10.6
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LDFLAGS +=-mmacosx-version-min=10.6 -Wl,-lbundle1.o
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USE_RPATH=1
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endif
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ifeq ($(MACH_TYPE),arm64)
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CFLAGS +=-mmacosx-version-min=11.0
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LDFLAGS +=-mmacosx-version-min=11.0
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USE_RPATH=1
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endif
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CFLAGS += $(CPUFLAGS)
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ifeq ($(USE_RPATH),1)
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LDFLAGS+=-Wl,-rpath,@executable_path/../Frameworks
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endif
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ifneq ($(DEBUG),0)
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DFLAGS += -DDEBUG
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CFLAGS += -g
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do_strip=
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else
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DFLAGS += -DNDEBUG
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CFLAGS += -O2
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CFLAGS += $(call check_gcc,-fweb,)
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CFLAGS += $(call check_gcc,-frename-registers,)
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cmd_strip=$(STRIP) $(1)
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define do_strip
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$(call cmd_strip,$(1));
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endef
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endif
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ifeq ($(DO_USERDIRS),1)
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CFLAGS += -DDO_USERDIRS=1
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endif
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ifeq ($(USE_SDL2),1)
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CFLAGS += -DUSE_SDL2
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endif
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CFLAGS += -DGL_SILENCE_DEPRECATION=1
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# not relying on sdl-config command and assuming
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# /Library/Frameworks/SDL.framework is available
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SDL_CFLAGS =-D_GNU_SOURCE=1 -D_THREAD_SAFE
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SDL_CFLAGS+=-DSDL_FRAMEWORK -DNO_SDL_CONFIG
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ifeq ($(USE_SDL2),1)
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SDL_FRAMEWORK_NAME = SDL2
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else
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SDL_FRAMEWORK_NAME = SDL
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endif
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# default to our local SDL[2].framework for build
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SDL_FRAMEWORK_PATH ?=../MacOSX
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ifneq ($(SDL_FRAMEWORK_PATH),)
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SDL_LIBS +=-F$(SDL_FRAMEWORK_PATH)
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SDL_CFLAGS+=-F$(SDL_FRAMEWORK_PATH)
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endif
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SDL_LIBS +=-Wl,-framework,$(SDL_FRAMEWORK_NAME) -Wl,-framework,Cocoa
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NET_LIBS :=
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ifneq ($(VORBISLIB),vorbis)
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ifneq ($(VORBISLIB),tremor)
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$(error Invalid VORBISLIB setting)
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endif
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endif
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ifneq ($(MP3LIB),mpg123)
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ifneq ($(MP3LIB),mad)
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$(error Invalid MP3LIB setting)
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endif
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endif
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ifeq ($(MP3LIB),mad)
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mp3_obj=snd_mp3
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lib_mp3dec=-lmad
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endif
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ifeq ($(MP3LIB),mpg123)
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mp3_obj=snd_mpg123
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lib_mp3dec=-lmpg123
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endif
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ifeq ($(VORBISLIB),vorbis)
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cpp_vorbisdec=
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lib_vorbisdec=-lvorbisfile -lvorbis -logg
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endif
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ifeq ($(VORBISLIB),tremor)
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cpp_vorbisdec=-DVORBIS_USE_TREMOR
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lib_vorbisdec=-lvorbisidec -logg
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endif
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CODECLIBS :=
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ifeq ($(USE_CODEC_WAVE),1)
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CFLAGS+= -DUSE_CODEC_WAVE
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endif
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ifeq ($(USE_CODEC_FLAC),1)
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CFLAGS+= -DUSE_CODEC_FLAC
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CODEC_INC = -I../MacOSX/codecs/include
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CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= -lFLAC
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endif
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ifeq ($(USE_CODEC_OPUS),1)
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CFLAGS+= -DUSE_CODEC_OPUS
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CODEC_INC = -I../MacOSX/codecs/include
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CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= -lopusfile -lopus -logg
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endif
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ifeq ($(USE_CODEC_VORBIS),1)
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CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec)
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CODEC_INC = -I../MacOSX/codecs/include
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CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= $(lib_vorbisdec)
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endif
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ifeq ($(USE_CODEC_MP3),1)
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CFLAGS+= -DUSE_CODEC_MP3
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CODEC_INC = -I../MacOSX/codecs/include
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CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= $(lib_mp3dec)
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endif
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ifeq ($(USE_CODEC_MIKMOD),1)
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CFLAGS+= -DUSE_CODEC_MIKMOD
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CODEC_INC = -I../MacOSX/codecs/include
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CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= -lmikmod
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endif
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ifeq ($(USE_CODEC_XMP),1)
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CFLAGS+= -DUSE_CODEC_XMP
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CODEC_INC = -I../MacOSX/codecs/include
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CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= -lxmp
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endif
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ifeq ($(USE_CODEC_UMX),1)
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CFLAGS+= -DUSE_CODEC_UMX
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endif
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CFLAGS+= $(CODEC_INC)
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COMMON_LIBS:= -Wl,-framework,IOKit -Wl,-framework,OpenGL
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LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODEC_LINK) $(CODECLIBS)
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# ---------------------------
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# targets
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# ---------------------------
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.PHONY: clean debug release
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DEFAULT_TARGET := quakespasm
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# ---------------------------
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# rules
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# ---------------------------
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%.o: %.c
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$(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $<
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%.o: %.m
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$(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $<
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%.o: ../MacOSX/%.m
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$(CC) $(DFLAGS) -c -I../MacOSX $(CFLAGS) $(SDL_CFLAGS) -o $@ $<
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# ----------------------------------------------------------------------------
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# objects
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# ----------------------------------------------------------------------------
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MUSIC_OBJS:= bgmusic.o \
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snd_codec.o \
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snd_flac.o \
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snd_wave.o \
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snd_vorbis.o \
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snd_opus.o \
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$(mp3_obj).o \
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snd_mp3tag.o \
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snd_mikmod.o \
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snd_xmp.o \
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snd_umx.o
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COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS)
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SYSOBJ_SND := snd_sdl.o
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SYSOBJ_CDA := cd_sdl.o
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SYSOBJ_INPUT := in_sdl.o
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SYSOBJ_GL_VID:= gl_vidsdl.o
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SYSOBJ_NET := net_bsd.o net_udp.o
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SYSOBJ_LAUNCHER := AppController.o QuakeArgument.o QuakeArguments.o ScreenInfo.o SDLApplication.o
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SYSOBJ_SYS := pl_osx.o sys_sdl_unix.o
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SYSOBJ_MAIN:= main_sdl.o SDLMain.o
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GLOBJS = \
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gl_refrag.o \
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gl_rlight.o \
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gl_rmain.o \
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gl_fog.o \
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gl_rmisc.o \
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r_part.o \
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r_world.o \
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gl_screen.o \
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gl_sky.o \
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gl_warp.o \
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$(SYSOBJ_GL_VID) \
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gl_draw.o \
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image.o \
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gl_texmgr.o \
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gl_mesh.o \
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r_sprite.o \
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r_alias.o \
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r_brush.o \
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gl_model.o
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OBJS := strlcat.o \
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strlcpy.o \
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$(GLOBJS) \
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$(SYSOBJ_INPUT) \
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$(COMOBJ_SND) \
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$(SYSOBJ_SND) \
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$(SYSOBJ_CDA) \
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$(SYSOBJ_NET) \
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net_dgrm.o \
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net_loop.o \
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net_main.o \
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chase.o \
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cl_demo.o \
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cl_input.o \
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cl_main.o \
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cl_parse.o \
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cl_tent.o \
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console.o \
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keys.o \
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menu.o \
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sbar.o \
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view.o \
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wad.o \
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cmd.o \
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common.o \
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crc.o \
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cvar.o \
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cfgfile.o \
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host.o \
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host_cmd.o \
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mathlib.o \
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pr_cmds.o \
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pr_edict.o \
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pr_exec.o \
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sv_main.o \
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sv_move.o \
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sv_phys.o \
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sv_user.o \
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world.o \
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zone.o \
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$(SYSOBJ_SYS) $(SYSOBJ_LAUNCHER) $(SYSOBJ_MAIN)
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# ------------------------
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# darwin build rules
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# ------------------------
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quakespasm: $(OBJS)
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$(LINKER) $(OBJS) $(LDFLAGS) $(LIBS) $(SDL_LIBS) -o $@
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$(call do_strip,$@)
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image.o: lodepng.c lodepng.h stb_image_write.h
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release: quakespasm
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debug:
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$(error Use "make DEBUG=1")
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clean:
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rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)
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