mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
945262b863
removed the inline versions which only handled integers. moved CLAMP macro to common.h. Adjusted all places for the renamed macros. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@386 af15c1b1-3010-417e-b628-4374ebc0bcbd
1434 lines
33 KiB
C
1434 lines
33 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//gl_texmgr.c -- fitzquake's texture manager. manages opengl texture images
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#include "quakedef.h"
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extern qboolean gl_anisotropy_able;
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cvar_t gl_texture_anisotropy = {"gl_texture_anisotropy", "1", true};
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cvar_t gl_max_size = {"gl_max_size", "0"};
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cvar_t gl_picmip = {"gl_picmip", "0"};
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GLint gl_hardware_maxsize;
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const int gl_solid_format = 3;
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const int gl_alpha_format = 4;
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#define MAX_GLTEXTURES 2048
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gltexture_t *active_gltextures, *free_gltextures;
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gltexture_t *notexture, *nulltexture;
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int numgltextures;
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unsigned int d_8to24table[256];
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unsigned int d_8to24table_fbright[256];
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unsigned int d_8to24table_nobright[256];
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unsigned int d_8to24table_conchars[256];
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unsigned int d_8to24table_shirt[256];
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unsigned int d_8to24table_pants[256];
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/*
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================================================================================
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COMMANDS
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================================================================================
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*/
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typedef struct
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{
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int magfilter;
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int minfilter;
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const char *name;
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} glmode_t;
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glmode_t modes[] = {
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{GL_NEAREST, GL_NEAREST, "GL_NEAREST"},
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{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
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{GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
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{GL_LINEAR, GL_LINEAR, "GL_LINEAR"},
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{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
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{GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
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};
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#define NUM_GLMODES 6
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int gl_texturemode = 5; // bilinear
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/*
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===============
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TexMgr_DescribeTextureModes_f -- report available texturemodes
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===============
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*/
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void TexMgr_DescribeTextureModes_f (void)
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{
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int i;
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for (i=0; i<NUM_GLMODES; i++)
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Con_SafePrintf (" %2i: %s\n", i + 1, modes[i].name);
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Con_Printf ("%i modes\n", i);
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}
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/*
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===============
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TexMgr_SetFilterModes
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===============
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*/
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void TexMgr_SetFilterModes (gltexture_t *glt)
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{
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GL_Bind (glt);
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if (glt->flags & TEXPREF_NEAREST)
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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else if (glt->flags & TEXPREF_LINEAR)
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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else if (glt->flags & TEXPREF_MIPMAP)
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, modes[gl_texturemode].magfilter);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, modes[gl_texturemode].minfilter);
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}
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else
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, modes[gl_texturemode].magfilter);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, modes[gl_texturemode].magfilter);
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy.value);
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}
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/*
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===============
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TexMgr_TextureMode_f
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===============
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*/
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void TexMgr_TextureMode_f (void)
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{
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gltexture_t *glt;
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const char *arg;
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int i;
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switch (Cmd_Argc())
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{
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case 1:
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Con_Printf ("\"gl_texturemode\" is \"%s\"\n", modes[gl_texturemode].name);
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break;
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case 2:
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arg = Cmd_Argv(1);
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if (arg[0] == 'G' || arg[0] == 'g')
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{
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for (i=0; i<NUM_GLMODES; i++)
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if (!Q_strcasecmp (modes[i].name, arg))
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{
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gl_texturemode = i;
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goto stuff;
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}
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Con_Printf ("\"%s\" is not a valid texturemode\n", arg);
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return;
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}
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else if (arg[0] >= '0' && arg[0] <= '9')
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{
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i = atoi(arg);
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if (i > NUM_GLMODES || i < 1)
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{
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Con_Printf ("\"%s\" is not a valid texturemode\n", arg);
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return;
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}
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gl_texturemode = i - 1;
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}
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else
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Con_Printf ("\"%s\" is not a valid texturemode\n", arg);
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stuff:
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for (glt=active_gltextures; glt; glt=glt->next)
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TexMgr_SetFilterModes (glt);
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Sbar_Changed (); //sbar graphics need to be redrawn with new filter mode
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//FIXME: warpimages need to be redrawn, too.
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break;
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default:
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Con_SafePrintf ("usage: gl_texturemode <mode>\n");
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break;
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}
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}
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/*
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===============
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TexMgr_Anisotropy_f -- called when gl_texture_anisotropy changes
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FIXME: this is getting called twice (becuase of the recursive Cvar_SetValue call)
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===============
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*/
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void TexMgr_Anisotropy_f (void)
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{
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extern float gl_max_anisotropy;
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gltexture_t *glt;
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Cvar_SetValue ("gl_texture_anisotropy", CLAMP (1.0f, gl_texture_anisotropy.value, gl_max_anisotropy));
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for (glt=active_gltextures; glt; glt=glt->next)
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TexMgr_SetFilterModes (glt);
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}
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/*
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===============
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TexMgr_Imagelist_f -- report loaded textures
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===============
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*/
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void TexMgr_Imagelist_f (void)
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{
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float mb;
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float texels = 0;
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gltexture_t *glt;
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extern cvar_t vid_bpp;
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for (glt=active_gltextures; glt; glt=glt->next)
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{
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Con_SafePrintf (" %4i x%4i %s\n", glt->width, glt->height, glt->name);
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if (glt->flags & TEXPREF_MIPMAP)
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texels += glt->width * glt->height * 4.0f / 3.0f;
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else
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texels += (glt->width * glt->height);
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}
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mb = texels * (vid_bpp.value / 8.0f) / 0x100000;
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Con_Printf ("%i textures %i pixels %1.1f megabytes\n", numgltextures, (int)texels, mb);
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}
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/*
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===============
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TexMgr_Imagedump_f -- dump all current textures to TGA files
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===============
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*/
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void TexMgr_Imagedump_f (void)
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{
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char tganame[MAX_OSPATH], tempname[MAX_OSPATH], dirname[MAX_OSPATH];
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gltexture_t *glt;
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byte *buffer;
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char *c;
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//create directory
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sprintf(dirname, "%s/imagedump", com_gamedir);
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Sys_mkdir (dirname);
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//loop through textures
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for (glt=active_gltextures; glt; glt=glt->next)
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{
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Q_strcpy(tempname, glt->name);
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while ( (c = strchr(tempname, ':')) ) *c = '_';
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while ( (c = strchr(tempname, '/')) ) *c = '_';
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while ( (c = strchr(tempname, '*')) ) *c = '_';
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sprintf(tganame, "imagedump/%s.tga", tempname);
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GL_Bind (glt);
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if (glt->flags & TEXPREF_ALPHA)
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{
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buffer = (byte *) malloc(glt->width*glt->height*4);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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Image_WriteTGA (tganame, buffer, glt->width, glt->height, 32, true);
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}
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else
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{
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buffer = (byte *) malloc(glt->width*glt->height*3);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
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Image_WriteTGA (tganame, buffer, glt->width, glt->height, 24, true);
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}
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free (buffer);
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}
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Con_Printf ("dumped %i textures to %s\n", numgltextures, dirname);
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}
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/*
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===============
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TexMgr_FrameUsage -- report texture memory usage for this frame
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===============
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*/
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float TexMgr_FrameUsage (void)
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{
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float mb;
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float texels = 0;
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gltexture_t *glt;
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extern cvar_t vid_bpp;
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for (glt=active_gltextures; glt; glt=glt->next)
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if (glt->visframe == r_framecount)
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{
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if (glt->flags & TEXPREF_MIPMAP)
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texels += glt->width * glt->height * 4.0f / 3.0f;
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else
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texels += (glt->width * glt->height);
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}
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mb = texels * (vid_bpp.value / 8.0f) / 0x100000;
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return mb;
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}
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/*
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================================================================================
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TEXTURE MANAGER
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================================================================================
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*/
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/*
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================
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TexMgr_FindTexture
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================
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*/
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gltexture_t *TexMgr_FindTexture (model_t *owner, const char *name)
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{
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gltexture_t *glt;
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if (name)
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{
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for (glt=active_gltextures; glt; glt=glt->next)
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if (glt->owner == owner && !strcmp (glt->name, name))
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return glt;
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}
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return NULL;
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}
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/*
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================
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TexMgr_NewTexture
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================
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*/
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gltexture_t *TexMgr_NewTexture (void)
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{
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gltexture_t *glt;
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if (numgltextures == MAX_GLTEXTURES)
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Sys_Error("numgltextures == MAX_GLTEXTURES\n");
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glt = free_gltextures;
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free_gltextures = glt->next;
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glt->next = active_gltextures;
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active_gltextures = glt;
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glGenTextures(1, (GLuint *)&glt->texnum);
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numgltextures++;
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return glt;
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}
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/*
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================
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TexMgr_FreeTexture
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================
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*/
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void TexMgr_FreeTexture (gltexture_t *kill)
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{
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gltexture_t *glt;
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if (kill == NULL)
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{
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Con_Printf ("TexMgr_FreeTexture: NULL texture\n");
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return;
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}
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if (active_gltextures == kill)
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{
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active_gltextures = kill->next;
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kill->next = free_gltextures;
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free_gltextures = kill;
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glDeleteTextures(1, (const GLuint *)&kill->texnum);
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numgltextures--;
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return;
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}
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for (glt = active_gltextures; glt; glt = glt->next)
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if (glt->next == kill)
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{
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glt->next = kill->next;
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kill->next = free_gltextures;
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free_gltextures = kill;
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glDeleteTextures(1, (const GLuint *)&kill->texnum);
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numgltextures--;
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return;
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}
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Con_Printf ("TexMgr_FreeTexture: not found\n");
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}
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/*
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================
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TexMgr_FreeTextures
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compares each bit in "flags" to the one in glt->flags only if that bit is active in "mask"
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================
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*/
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void TexMgr_FreeTextures (int flags, int mask)
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{
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gltexture_t *glt, *next;
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for (glt = active_gltextures; glt; glt = next)
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{
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next = glt->next;
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if ((glt->flags & mask) == (flags & mask))
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TexMgr_FreeTexture (glt);
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}
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}
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/*
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================
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TexMgr_FreeTexturesForOwner
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================
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*/
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void TexMgr_FreeTexturesForOwner (model_t *owner)
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{
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gltexture_t *glt, *next;
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for (glt = active_gltextures; glt; glt = next)
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{
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next = glt->next;
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if (glt && glt->owner == owner)
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TexMgr_FreeTexture (glt);
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}
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}
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/*
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================================================================================
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INIT
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================================================================================
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*/
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/*
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=================
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TexMgr_LoadPalette -- johnfitz -- was VID_SetPalette, moved here, renamed, rewritten
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=================
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*/
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void TexMgr_LoadPalette (void)
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{
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byte *pal, *src, *dst;
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int i, mark;
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FILE *f;
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COM_FOpenFile ("gfx/palette.lmp", &f, NULL);
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if (!f)
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Sys_Error ("Couldn't load gfx/palette.lmp");
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mark = Hunk_LowMark ();
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pal = (byte *) Hunk_Alloc (768);
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fread (pal, 1, 768, f);
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fclose(f);
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//standard palette, 255 is transparent
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dst = (byte *)d_8to24table;
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src = pal;
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for (i=0; i<256; i++)
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{
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = 255;
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}
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((byte *) &d_8to24table[255]) [3] = 0;
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//fullbright palette, 0-223 are black (for additive blending)
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src = pal + 224*3;
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dst = (byte *)(d_8to24table_fbright) + 224*4;
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for (i=224; i<256; i++)
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{
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = 255;
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}
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for (i=0; i<224; i++)
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{
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dst = (byte *) &d_8to24table_fbright[i];
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dst[3] = 255;
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dst[2] = dst[1] = dst[0] = 0;
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}
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//nobright palette, 224-255 are black (for additive blending)
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dst = (byte *)d_8to24table_nobright;
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src = pal;
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for (i=0; i<256; i++)
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{
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = 255;
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}
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for (i=224; i<256; i++)
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{
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dst = (byte *) &d_8to24table_nobright[i];
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dst[3] = 255;
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dst[2] = dst[1] = dst[0] = 0;
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}
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//conchars palette, 0 and 255 are transparent
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memcpy(d_8to24table_conchars, d_8to24table, 256*4);
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((byte *) &d_8to24table_conchars[0]) [3] = 0;
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Hunk_FreeToLowMark (mark);
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}
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|
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/*
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================
|
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TexMgr_NewGame
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================
|
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*/
|
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void TexMgr_NewGame (void)
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{
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TexMgr_FreeTextures (0, TEXPREF_PERSIST); //deletes all textures where TEXPREF_PERSIST is unset
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TexMgr_LoadPalette ();
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/* QuakeSpasm customization: */
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Draw_CheckConback ();
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}
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|
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/*
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|
=============
|
|
TexMgr_RecalcWarpImageSize -- called during init, and after a vid_restart
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|
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choose safe warpimage size and resize existing warpimage textures
|
|
=============
|
|
*/
|
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void TexMgr_RecalcWarpImageSize (void)
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{
|
|
int mark, oldsize;
|
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gltexture_t *glt;
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byte *dummy;
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|
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//
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// find the new correct size
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//
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oldsize = gl_warpimagesize;
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gl_warpimagesize = TexMgr_SafeTextureSize (512);
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|
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while (gl_warpimagesize > vid.width)
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gl_warpimagesize >>= 1;
|
|
while (gl_warpimagesize > vid.height)
|
|
gl_warpimagesize >>= 1;
|
|
|
|
if (gl_warpimagesize == oldsize)
|
|
return;
|
|
|
|
//
|
|
// resize the textures in opengl
|
|
//
|
|
mark = Hunk_LowMark();
|
|
dummy = (byte *) Hunk_Alloc (gl_warpimagesize*gl_warpimagesize*4);
|
|
|
|
for (glt=active_gltextures; glt; glt=glt->next)
|
|
{
|
|
if (glt->flags & TEXPREF_WARPIMAGE)
|
|
{
|
|
GL_Bind (glt);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, gl_warpimagesize, gl_warpimagesize, 0, GL_RGBA, GL_UNSIGNED_BYTE, dummy);
|
|
glt->width = glt->height = gl_warpimagesize;
|
|
}
|
|
}
|
|
|
|
Hunk_FreeToLowMark (mark);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_Init
|
|
|
|
must be called before any texture loading
|
|
================
|
|
*/
|
|
void TexMgr_Init (void)
|
|
{
|
|
int i;
|
|
static byte notexture_data[16] = {159,91,83,255,0,0,0,255,0,0,0,255,159,91,83,255}; //black and pink checker
|
|
static byte nulltexture_data[16] = {127,191,255,255,0,0,0,255,0,0,0,255,127,191,255,255}; //black and blue checker
|
|
extern texture_t *r_notexture_mip, *r_notexture_mip2;
|
|
|
|
// init texture list
|
|
free_gltextures = (gltexture_t *) Hunk_AllocName (MAX_GLTEXTURES * sizeof(gltexture_t), "gltextures");
|
|
active_gltextures = NULL;
|
|
for (i=0; i<MAX_GLTEXTURES-1; i++)
|
|
free_gltextures[i].next = &free_gltextures[i+1];
|
|
free_gltextures[i].next = NULL;
|
|
numgltextures = 0;
|
|
|
|
// palette
|
|
TexMgr_LoadPalette ();
|
|
|
|
Cvar_RegisterVariable (&gl_max_size, NULL);
|
|
Cvar_RegisterVariable (&gl_picmip, NULL);
|
|
Cvar_RegisterVariable (&gl_texture_anisotropy, &TexMgr_Anisotropy_f);
|
|
Cmd_AddCommand ("gl_texturemode", &TexMgr_TextureMode_f);
|
|
Cmd_AddCommand ("gl_describetexturemodes", &TexMgr_DescribeTextureModes_f);
|
|
Cmd_AddCommand ("imagelist", &TexMgr_Imagelist_f);
|
|
Cmd_AddCommand ("imagedump", &TexMgr_Imagedump_f);
|
|
|
|
// poll max size from hardware
|
|
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &gl_hardware_maxsize);
|
|
|
|
// load notexture images
|
|
notexture = TexMgr_LoadImage (NULL, "notexture", 2, 2, SRC_RGBA, notexture_data, "", (src_offset_t)notexture_data, TEXPREF_NEAREST | TEXPREF_PERSIST | TEXPREF_NOPICMIP);
|
|
nulltexture = TexMgr_LoadImage (NULL, "nulltexture", 2, 2, SRC_RGBA, nulltexture_data, "", (src_offset_t)nulltexture_data, TEXPREF_NEAREST | TEXPREF_PERSIST | TEXPREF_NOPICMIP);
|
|
|
|
//have to assign these here becuase Mod_Init is called before TexMgr_Init
|
|
r_notexture_mip->gltexture = r_notexture_mip2->gltexture = notexture;
|
|
|
|
//set safe size for warpimages
|
|
gl_warpimagesize = 0;
|
|
TexMgr_RecalcWarpImageSize ();
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
IMAGE LOADING
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
TexMgr_Pad -- return smallest power of two greater than or equal to s
|
|
================
|
|
*/
|
|
int TexMgr_Pad (int s)
|
|
{
|
|
int i;
|
|
for (i = 1; i < s; i<<=1);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_SafeTextureSize -- return a size with hardware and user prefs in mind
|
|
===============
|
|
*/
|
|
int TexMgr_SafeTextureSize (int s)
|
|
{
|
|
s = TexMgr_Pad(s);
|
|
if ((int)gl_max_size.value > 0)
|
|
s = q_min(TexMgr_Pad((int)gl_max_size.value), s);
|
|
s = q_min(gl_hardware_maxsize, s);
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_PadConditional -- only pad if a texture of that size would be padded. (used for tex coords)
|
|
================
|
|
*/
|
|
int TexMgr_PadConditional (int s)
|
|
{
|
|
if (s < TexMgr_SafeTextureSize(s))
|
|
return TexMgr_Pad(s);
|
|
else
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_MipMapW
|
|
================
|
|
*/
|
|
unsigned *TexMgr_MipMapW (unsigned *data, int width, int height)
|
|
{
|
|
int i, size;
|
|
byte *out, *in;
|
|
|
|
out = in = (byte *)data;
|
|
size = (width*height)>>1;
|
|
|
|
for (i=0; i<size; i++, out+=4, in+=8)
|
|
{
|
|
out[0] = (in[0] + in[4])>>1;
|
|
out[1] = (in[1] + in[5])>>1;
|
|
out[2] = (in[2] + in[6])>>1;
|
|
out[3] = (in[3] + in[7])>>1;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_MipMapH
|
|
================
|
|
*/
|
|
unsigned *TexMgr_MipMapH (unsigned *data, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out, *in;
|
|
|
|
out = in = (byte *)data;
|
|
height>>=1;
|
|
width<<=2;
|
|
|
|
for (i=0; i<height; i++, in+=width)
|
|
for (j=0; j<width; j+=4, out+=4, in+=4)
|
|
{
|
|
out[0] = (in[0] + in[width+0])>>1;
|
|
out[1] = (in[1] + in[width+1])>>1;
|
|
out[2] = (in[2] + in[width+2])>>1;
|
|
out[3] = (in[3] + in[width+3])>>1;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_ResampleTexture -- bilinear resample
|
|
================
|
|
*/
|
|
unsigned *TexMgr_ResampleTexture (unsigned *in, int inwidth, int inheight, qboolean alpha)
|
|
{
|
|
byte *nwpx, *nepx, *swpx, *sepx, *dest;
|
|
unsigned xfrac, yfrac, x, y, modx, mody, imodx, imody, injump, outjump;
|
|
unsigned *out;
|
|
int i, j, outwidth, outheight;
|
|
|
|
if (inwidth == TexMgr_Pad(inwidth) && inheight == TexMgr_Pad(inheight))
|
|
return in;
|
|
|
|
outwidth = TexMgr_Pad(inwidth);
|
|
outheight = TexMgr_Pad(inheight);
|
|
out = (unsigned *) Hunk_Alloc(outwidth*outheight*4);
|
|
|
|
xfrac = ((inwidth-1) << 16) / (outwidth-1);
|
|
yfrac = ((inheight-1) << 16) / (outheight-1);
|
|
y = outjump = 0;
|
|
|
|
for (i=0; i<outheight; i++)
|
|
{
|
|
mody = (y>>8) & 0xFF;
|
|
imody = 256 - mody;
|
|
injump = (y>>16) * inwidth;
|
|
x = 0;
|
|
|
|
for (j=0; j<outwidth; j++)
|
|
{
|
|
modx = (x>>8) & 0xFF;
|
|
imodx = 256 - modx;
|
|
|
|
nwpx = (byte *)(in + (x>>16) + injump);
|
|
nepx = nwpx + 4;
|
|
swpx = nwpx + inwidth*4;
|
|
sepx = swpx + 4;
|
|
|
|
dest = (byte *)(out + outjump + j);
|
|
|
|
dest[0] = (nwpx[0]*imodx*imody + nepx[0]*modx*imody + swpx[0]*imodx*mody + sepx[0]*modx*mody)>>16;
|
|
dest[1] = (nwpx[1]*imodx*imody + nepx[1]*modx*imody + swpx[1]*imodx*mody + sepx[1]*modx*mody)>>16;
|
|
dest[2] = (nwpx[2]*imodx*imody + nepx[2]*modx*imody + swpx[2]*imodx*mody + sepx[2]*modx*mody)>>16;
|
|
if (alpha)
|
|
dest[3] = (nwpx[3]*imodx*imody + nepx[3]*modx*imody + swpx[3]*imodx*mody + sepx[3]*modx*mody)>>16;
|
|
else
|
|
dest[3] = 255;
|
|
|
|
x += xfrac;
|
|
}
|
|
outjump += outwidth;
|
|
y += yfrac;
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_AlphaEdgeFix
|
|
|
|
eliminate pink edges on sprites, etc.
|
|
operates in place on 32bit data
|
|
===============
|
|
*/
|
|
void TexMgr_AlphaEdgeFix (byte *data, int width, int height)
|
|
{
|
|
int i,j,n=0,b,c[3]={0,0,0},lastrow,thisrow,nextrow,lastpix,thispix,nextpix;
|
|
byte *dest = data;
|
|
|
|
for (i=0; i<height; i++)
|
|
{
|
|
lastrow = width * 4 * ((i == 0) ? height-1 : i-1);
|
|
thisrow = width * 4 * i;
|
|
nextrow = width * 4 * ((i == height-1) ? 0 : i+1);
|
|
|
|
for (j=0; j<width; j++, dest+=4)
|
|
{
|
|
if (dest[3]) //not transparent
|
|
continue;
|
|
|
|
lastpix = 4 * ((j == 0) ? width-1 : j-1);
|
|
thispix = 4 * j;
|
|
nextpix = 4 * ((j == width-1) ? 0 : j+1);
|
|
|
|
b = lastrow + lastpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
b = thisrow + lastpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
b = nextrow + lastpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
b = lastrow + thispix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
b = nextrow + thispix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
b = lastrow + nextpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
b = thisrow + nextpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
b = nextrow + nextpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;}
|
|
|
|
//average all non-transparent neighbors
|
|
if (n)
|
|
{
|
|
dest[0] = (byte)(c[0]/n);
|
|
dest[1] = (byte)(c[1]/n);
|
|
dest[2] = (byte)(c[2]/n);
|
|
|
|
n = c[0] = c[1] = c[2] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_PadEdgeFixW -- special case of AlphaEdgeFix for textures that only need it because they were padded
|
|
|
|
operates in place on 32bit data, and expects unpadded height and width values
|
|
===============
|
|
*/
|
|
void TexMgr_PadEdgeFixW (byte *data, int width, int height)
|
|
{
|
|
byte *src, *dst;
|
|
int i, padw, padh;
|
|
|
|
padw = TexMgr_PadConditional(width);
|
|
padh = TexMgr_PadConditional(height);
|
|
|
|
//copy last full column to first empty column, leaving alpha byte at zero
|
|
src = data + (width - 1) * 4;
|
|
for (i=0; i<padh; i++)
|
|
{
|
|
src[4] = src[0];
|
|
src[5] = src[1];
|
|
src[6] = src[2];
|
|
src += padw * 4;
|
|
}
|
|
|
|
//copy first full column to last empty column, leaving alpha byte at zero
|
|
src = data;
|
|
dst = data + (padw - 1) * 4;
|
|
for (i=0; i<padh; i++)
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
src += padw * 4;
|
|
dst += padw * 4;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_PadEdgeFixH -- special case of AlphaEdgeFix for textures that only need it because they were padded
|
|
|
|
operates in place on 32bit data, and expects unpadded height and width values
|
|
===============
|
|
*/
|
|
void TexMgr_PadEdgeFixH (byte *data, int width, int height)
|
|
{
|
|
byte *src, *dst;
|
|
int i, padw, padh;
|
|
|
|
padw = TexMgr_PadConditional(width);
|
|
padh = TexMgr_PadConditional(height);
|
|
|
|
//copy last full row to first empty row, leaving alpha byte at zero
|
|
dst = data + height * padw * 4;
|
|
src = dst - padw * 4;
|
|
for (i=0; i<padw; i++)
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
|
|
//copy first full row to last empty row, leaving alpha byte at zero
|
|
dst = data + (padh - 1) * padw * 4;
|
|
src = data;
|
|
for (i=0; i<padw; i++)
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_8to32
|
|
================
|
|
*/
|
|
unsigned *TexMgr_8to32 (byte *in, int pixels, unsigned int *usepal)
|
|
{
|
|
int i;
|
|
unsigned *out, *data;
|
|
|
|
out = data = (unsigned *) Hunk_Alloc(pixels*4);
|
|
|
|
for (i=0 ; i<pixels ; i++)
|
|
*out++ = usepal[*in++];
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_PadImageW -- return image with width padded up to power-of-two dimentions
|
|
================
|
|
*/
|
|
byte *TexMgr_PadImageW (byte *in, int width, int height, byte padbyte)
|
|
{
|
|
int i, j, outwidth;
|
|
byte *out, *data;
|
|
|
|
if (width == TexMgr_Pad(width))
|
|
return in;
|
|
|
|
outwidth = TexMgr_Pad(width);
|
|
|
|
out = data = (byte *) Hunk_Alloc(outwidth*height);
|
|
|
|
for (i=0; i<height; i++)
|
|
{
|
|
for (j=0; j<width; j++)
|
|
*out++ = *in++;
|
|
for ( ; j<outwidth; j++)
|
|
*out++ = padbyte;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_PadImageH -- return image with height padded up to power-of-two dimentions
|
|
================
|
|
*/
|
|
byte *TexMgr_PadImageH (byte *in, int width, int height, byte padbyte)
|
|
{
|
|
int i, srcpix, dstpix;
|
|
byte *data, *out;
|
|
|
|
if (height == TexMgr_Pad(height))
|
|
return in;
|
|
|
|
srcpix = width * height;
|
|
dstpix = width * TexMgr_Pad(height);
|
|
|
|
out = data = (byte *) Hunk_Alloc(dstpix);
|
|
|
|
for (i=0; i<srcpix; i++)
|
|
*out++ = *in++;
|
|
for ( ; i<dstpix; i++)
|
|
*out++ = padbyte;
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadImage32 -- handles 32bit source data
|
|
================
|
|
*/
|
|
void TexMgr_LoadImage32 (gltexture_t *glt, unsigned *data)
|
|
{
|
|
int internalformat, miplevel, mipwidth, mipheight, picmip;
|
|
|
|
// resample up
|
|
data = TexMgr_ResampleTexture (data, glt->width, glt->height, glt->flags & TEXPREF_ALPHA);
|
|
glt->width = TexMgr_Pad(glt->width);
|
|
glt->height = TexMgr_Pad(glt->height);
|
|
|
|
// mipmap down
|
|
picmip = (glt->flags & TEXPREF_NOPICMIP) ? 0 : q_max((int)gl_picmip.value, 0);
|
|
mipwidth = TexMgr_SafeTextureSize (glt->width >> picmip);
|
|
mipheight = TexMgr_SafeTextureSize (glt->height >> picmip);
|
|
while (glt->width > mipwidth)
|
|
{
|
|
TexMgr_MipMapW (data, glt->width, glt->height);
|
|
glt->width >>= 1;
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
TexMgr_AlphaEdgeFix ((byte *)data, glt->width, glt->height);
|
|
}
|
|
while (glt->height > mipheight)
|
|
{
|
|
TexMgr_MipMapH (data, glt->width, glt->height);
|
|
glt->height >>= 1;
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
TexMgr_AlphaEdgeFix ((byte *)data, glt->width, glt->height);
|
|
}
|
|
|
|
// upload
|
|
GL_Bind (glt);
|
|
internalformat = (glt->flags & TEXPREF_ALPHA) ? gl_alpha_format : gl_solid_format;
|
|
glTexImage2D (GL_TEXTURE_2D, 0, internalformat, glt->width, glt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
|
|
// upload mipmaps
|
|
if (glt->flags & TEXPREF_MIPMAP)
|
|
{
|
|
mipwidth = glt->width;
|
|
mipheight = glt->height;
|
|
|
|
for (miplevel=1; mipwidth > 1 || mipheight > 1; miplevel++)
|
|
{
|
|
if (mipwidth > 1)
|
|
{
|
|
TexMgr_MipMapW (data, mipwidth, mipheight);
|
|
mipwidth >>= 1;
|
|
}
|
|
if (mipheight > 1)
|
|
{
|
|
TexMgr_MipMapH (data, mipwidth, mipheight);
|
|
mipheight >>= 1;
|
|
}
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, internalformat, mipwidth, mipheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
}
|
|
}
|
|
|
|
// set filter modes
|
|
TexMgr_SetFilterModes (glt);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadImage8 -- handles 8bit source data, then passes it to LoadImage32
|
|
================
|
|
*/
|
|
void TexMgr_LoadImage8 (gltexture_t *glt, byte *data)
|
|
{
|
|
extern cvar_t gl_fullbrights;
|
|
qboolean padw = false, padh = false;
|
|
byte padbyte;
|
|
unsigned int *usepal;
|
|
int i;
|
|
|
|
// HACK HACK HACK -- taken from tomazquake
|
|
if (strstr(glt->name, "shot1sid") && glt->width==32 && glt->height==32 && CRC_Block(data, 1024) == 65393)
|
|
{
|
|
// This texture in b_shell1.bsp has some of the first 32 pixels painted white.
|
|
// They are invisible in software, but look really ugly in GL. So we just copy
|
|
// 32 pixels from the bottom to make it look nice.
|
|
memcpy (data, data + 32*31, 32);
|
|
}
|
|
|
|
// detect false alpha cases
|
|
if (glt->flags & TEXPREF_ALPHA && !(glt->flags & TEXPREF_CONCHARS))
|
|
{
|
|
for (i = 0; i < glt->width*glt->height; i++)
|
|
if (data[i] == 255) //transparent index
|
|
break;
|
|
if (i == glt->width*glt->height)
|
|
glt->flags -= TEXPREF_ALPHA;
|
|
}
|
|
|
|
// choose palette and padbyte
|
|
if (glt->flags & TEXPREF_FULLBRIGHT)
|
|
{
|
|
usepal = d_8to24table_fbright;
|
|
padbyte = 0;
|
|
}
|
|
else if (glt->flags & TEXPREF_NOBRIGHT && gl_fullbrights.value)
|
|
{
|
|
usepal = d_8to24table_nobright;
|
|
padbyte = 0;
|
|
}
|
|
else if (glt->flags & TEXPREF_CONCHARS)
|
|
{
|
|
usepal = d_8to24table_conchars;
|
|
padbyte = 0;
|
|
}
|
|
else
|
|
{
|
|
usepal = d_8to24table;
|
|
padbyte = 255;
|
|
}
|
|
|
|
// pad each dimention, but only if it's not going to be downsampled later
|
|
if (glt->flags & TEXPREF_PAD)
|
|
{
|
|
if (glt->width < TexMgr_SafeTextureSize(glt->width))
|
|
{
|
|
data = TexMgr_PadImageW (data, glt->width, glt->height, padbyte);
|
|
glt->width = TexMgr_Pad(glt->width);
|
|
padw = true;
|
|
}
|
|
if (glt->height < TexMgr_SafeTextureSize(glt->height))
|
|
{
|
|
data = TexMgr_PadImageH (data, glt->width, glt->height, padbyte);
|
|
glt->height = TexMgr_Pad(glt->height);
|
|
padh = true;
|
|
}
|
|
}
|
|
|
|
// convert to 32bit
|
|
data = (byte *)TexMgr_8to32(data, glt->width * glt->height, usepal);
|
|
|
|
// fix edges
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
TexMgr_AlphaEdgeFix (data, glt->width, glt->height);
|
|
else
|
|
{
|
|
if (padw)
|
|
TexMgr_PadEdgeFixW (data, glt->source_width, glt->source_height);
|
|
if (padh)
|
|
TexMgr_PadEdgeFixH (data, glt->source_width, glt->source_height);
|
|
}
|
|
|
|
// upload it
|
|
TexMgr_LoadImage32 (glt, (unsigned *)data);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadLightmap -- handles lightmap data
|
|
================
|
|
*/
|
|
void TexMgr_LoadLightmap (gltexture_t *glt, byte *data)
|
|
{
|
|
extern int gl_lightmap_format, lightmap_bytes;
|
|
|
|
// upload it
|
|
GL_Bind (glt);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, glt->width, glt->height, 0, gl_lightmap_format, GL_UNSIGNED_BYTE, data);
|
|
|
|
// set filter modes
|
|
TexMgr_SetFilterModes (glt);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadImage -- the one entry point for loading all textures
|
|
================
|
|
*/
|
|
gltexture_t *TexMgr_LoadImage (model_t *owner, const char *name, int width, int height, enum srcformat format,
|
|
byte *data, const char *source_file, src_offset_t source_offset, unsigned flags)
|
|
{
|
|
extern int lightmap_bytes;
|
|
unsigned short crc;
|
|
gltexture_t *glt;
|
|
int mark;
|
|
|
|
if (isDedicated)
|
|
return NULL;
|
|
|
|
// cache check
|
|
switch (format)
|
|
{
|
|
case SRC_INDEXED:
|
|
crc = CRC_Block(data, width * height);
|
|
break;
|
|
case SRC_LIGHTMAP:
|
|
crc = CRC_Block(data, width * height * lightmap_bytes);
|
|
break;
|
|
case SRC_RGBA:
|
|
crc = CRC_Block(data, width * height * 4);
|
|
break;
|
|
default: /* not reachable but avoids compiler warnings */
|
|
crc = 0;
|
|
}
|
|
if ((flags & TEXPREF_OVERWRITE) && (glt = TexMgr_FindTexture (owner, name)))
|
|
{
|
|
if (glt->source_crc == crc)
|
|
return glt;
|
|
}
|
|
else
|
|
glt = TexMgr_NewTexture ();
|
|
|
|
// copy data
|
|
glt->owner = owner;
|
|
strncpy (glt->name, name, sizeof(glt->name));
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->flags = flags;
|
|
glt->shirt = -1;
|
|
glt->pants = -1;
|
|
strncpy (glt->source_file, source_file, sizeof(glt->source_file));
|
|
glt->source_offset = source_offset;
|
|
glt->source_format = format;
|
|
glt->source_width = width;
|
|
glt->source_height = height;
|
|
glt->source_crc = crc;
|
|
|
|
//upload it
|
|
mark = Hunk_LowMark();
|
|
|
|
switch (glt->source_format)
|
|
{
|
|
case SRC_INDEXED:
|
|
TexMgr_LoadImage8 (glt, data);
|
|
break;
|
|
case SRC_LIGHTMAP:
|
|
TexMgr_LoadLightmap (glt, data);
|
|
break;
|
|
case SRC_RGBA:
|
|
TexMgr_LoadImage32 (glt, (unsigned *)data);
|
|
break;
|
|
}
|
|
|
|
Hunk_FreeToLowMark(mark);
|
|
|
|
return glt;
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
COLORMAPPING AND TEXTURE RELOADING
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
TexMgr_ReloadImage -- reloads a texture, and colormaps it if needed
|
|
================
|
|
*/
|
|
void TexMgr_ReloadImage (gltexture_t *glt, int shirt, int pants)
|
|
{
|
|
byte translation[256];
|
|
byte *src, *dst, *data = NULL, *translated;
|
|
int mark, size, i;
|
|
//
|
|
// get source data
|
|
//
|
|
mark = Hunk_LowMark ();
|
|
|
|
if (glt->source_file[0] && glt->source_offset)
|
|
{
|
|
//lump inside file
|
|
data = COM_LoadHunkFile (glt->source_file, NULL);
|
|
if (!data)
|
|
goto invalid;
|
|
data += glt->source_offset;
|
|
}
|
|
else if (glt->source_file[0] && !glt->source_offset)
|
|
data = Image_LoadImage (glt->source_file, (int *)&glt->source_width, (int *)&glt->source_height); //simple file
|
|
else if (!glt->source_file[0] && glt->source_offset)
|
|
data = (byte *) glt->source_offset; //image in memory
|
|
|
|
if (!data)
|
|
{
|
|
invalid:
|
|
Con_Printf ("TexMgr_ReloadImage: invalid source for %s\n", glt->name);
|
|
Hunk_FreeToLowMark(mark);
|
|
return;
|
|
}
|
|
|
|
glt->width = glt->source_width;
|
|
glt->height = glt->source_height;
|
|
//
|
|
// apply shirt and pants colors
|
|
//
|
|
// if shirt and pants are -1,-1, use existing shirt and pants colors
|
|
// if existing shirt and pants colors are -1,-1, don't bother colormapping
|
|
if (shirt > -1 && pants > -1)
|
|
{
|
|
if (glt->source_format == SRC_INDEXED)
|
|
{
|
|
glt->shirt = shirt;
|
|
glt->pants = pants;
|
|
}
|
|
else
|
|
Con_Printf ("TexMgr_ReloadImage: can't colormap a non SRC_INDEXED texture: %s\n", glt->name);
|
|
}
|
|
if (glt->shirt > -1 && glt->pants > -1)
|
|
{
|
|
//create new translation table
|
|
for (i=0 ; i<256 ; i++)
|
|
translation[i] = i;
|
|
|
|
shirt = glt->shirt * 16;
|
|
if (shirt < 128)
|
|
for (i=0 ; i<16 ; i++)
|
|
translation[TOP_RANGE+i] = shirt+i;
|
|
else
|
|
for (i=0 ; i<16 ; i++)
|
|
translation[TOP_RANGE+i] = shirt+15-i;
|
|
|
|
pants = glt->pants * 16;
|
|
if (pants < 128)
|
|
for (i=0 ; i<16 ; i++)
|
|
translation[BOTTOM_RANGE+i] = pants+i;
|
|
else
|
|
for (i=0 ; i<16 ; i++)
|
|
translation[BOTTOM_RANGE+i] = pants+15-i;
|
|
|
|
//translate texture
|
|
size = glt->width * glt->height;
|
|
dst = translated = (byte *) Hunk_Alloc (size);
|
|
src = data;
|
|
|
|
for (i=0; i<size; i++)
|
|
*dst++ = translation[*src++];
|
|
|
|
data = translated;
|
|
}
|
|
//
|
|
// upload it
|
|
//
|
|
switch (glt->source_format)
|
|
{
|
|
case SRC_INDEXED:
|
|
TexMgr_LoadImage8 (glt, data);
|
|
break;
|
|
case SRC_LIGHTMAP:
|
|
TexMgr_LoadLightmap (glt, data);
|
|
break;
|
|
case SRC_RGBA:
|
|
TexMgr_LoadImage32 (glt, (unsigned *)data);
|
|
break;
|
|
}
|
|
|
|
Hunk_FreeToLowMark(mark);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_ReloadImages -- reloads all texture images. called only by vid_restart
|
|
================
|
|
*/
|
|
void TexMgr_ReloadImages (void)
|
|
{
|
|
gltexture_t *glt;
|
|
|
|
for (glt=active_gltextures; glt; glt=glt->next)
|
|
{
|
|
glGenTextures(1, (GLuint *)&glt->texnum);
|
|
TexMgr_ReloadImage (glt, -1, -1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_ReloadNobrightImages -- reloads all texture that were loaded with the nobright palette. called when gl_fullbrights changes
|
|
================
|
|
*/
|
|
void TexMgr_ReloadNobrightImages (void)
|
|
{
|
|
gltexture_t *glt;
|
|
|
|
for (glt=active_gltextures; glt; glt=glt->next)
|
|
if (glt->flags & TEXPREF_NOBRIGHT)
|
|
TexMgr_ReloadImage(glt, -1, -1);
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
TEXTURE BINDING / TEXTURE UNIT SWITCHING
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
int currenttexture = -1; // to avoid unnecessary texture sets
|
|
GLenum TEXTURE0, TEXTURE1; //johnfitz
|
|
qboolean mtexenabled = false;
|
|
|
|
/*
|
|
================
|
|
GL_SelectTexture -- johnfitz -- rewritten
|
|
================
|
|
*/
|
|
void GL_SelectTexture (GLenum target)
|
|
{
|
|
static GLenum currenttarget;
|
|
static int ct0, ct1;
|
|
|
|
if (target == currenttarget)
|
|
return;
|
|
|
|
GL_SelectTextureFunc(target);
|
|
|
|
if (target == TEXTURE0)
|
|
{
|
|
ct1 = currenttexture;
|
|
currenttexture = ct0;
|
|
}
|
|
else //target == TEXTURE1
|
|
{
|
|
ct0 = currenttexture;
|
|
currenttexture = ct1;
|
|
}
|
|
|
|
currenttarget = target;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_DisableMultitexture -- selects texture unit 0
|
|
================
|
|
*/
|
|
void GL_DisableMultitexture(void)
|
|
{
|
|
if (mtexenabled)
|
|
{
|
|
glDisable(GL_TEXTURE_2D);
|
|
GL_SelectTexture(TEXTURE0); //johnfitz -- no longer SGIS specific
|
|
mtexenabled = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_EnableMultitexture -- selects texture unit 1
|
|
================
|
|
*/
|
|
void GL_EnableMultitexture(void)
|
|
{
|
|
if (gl_mtexable)
|
|
{
|
|
GL_SelectTexture(TEXTURE1); //johnfitz -- no longer SGIS specific
|
|
glEnable(GL_TEXTURE_2D);
|
|
mtexenabled = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Bind -- johnfitz -- heavy revision
|
|
================
|
|
*/
|
|
void GL_Bind (gltexture_t *texture)
|
|
{
|
|
if (!texture)
|
|
texture = nulltexture;
|
|
|
|
if (texture->texnum != currenttexture)
|
|
{
|
|
currenttexture = texture->texnum;
|
|
glBindTexture (GL_TEXTURE_2D, currenttexture);
|
|
texture->visframe = r_framecount;
|
|
}
|
|
}
|