mirror of
https://github.com/Shpoike/Quakespasm.git
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73 lines
2.6 KiB
C
73 lines
2.6 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _QUAKE_DRAW_H
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#define _QUAKE_DRAW_H
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// draw.h -- these are the only functions outside the refresh allowed
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// to touch the vid buffer
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typedef struct
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{
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byte type; //0 for none, 1 for legacy colours, 2 for rgb.
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byte basic;
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byte rgb[3];
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} plcolour_t;
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plcolour_t CL_PLColours_Parse(const char *s);
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char *CL_PLColours_ToString(plcolour_t c);
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byte *CL_PLColours_ToRGB(plcolour_t *c);
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#define CL_PLColours_Equals(a,b) (!memcmp(&a,&b, sizeof(plcolour_t)))
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extern qpic_t *draw_disc; // also used on sbar
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void Draw_Init (void);
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void Draw_Character (int x, int y, int num);
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void Draw_DebugChar (char num);
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void Draw_Pic (int x, int y, qpic_t *pic);
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void Draw_SubPic (float x, float y, float w, float h, qpic_t *pic, float s1, float t1, float s2, float t2);
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void Draw_TransPicTranslate (int x, int y, qpic_t *pic, plcolour_t top, plcolour_t bottom); //johnfitz -- more parameters
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void Draw_ConsoleBackground (void); //johnfitz -- removed parameter int lines
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void Draw_TileClear (int x, int y, int w, int h);
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void Draw_Fill (int x, int y, int w, int h, int c, float alpha); //johnfitz -- added alpha
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void Draw_FillPlayer (int x, int y, int w, int h, plcolour_t c, float alpha); //Spike - for richer player colours.
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void Draw_FadeScreen (void);
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void Draw_String (int x, int y, const char *str);
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qpic_t *Draw_PicFromWad2 (const char *name, unsigned int texflags);
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qpic_t *Draw_PicFromWad (const char *name);
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qpic_t *Draw_CachePic (const char *path);
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qpic_t *Draw_TryCachePic (const char *path, unsigned int texflags);
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void Draw_NewGame (void);
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qboolean Draw_ReloadTextures(qboolean force);
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//Spike -- this is for csqc
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typedef struct
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{
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vec_t xy[2];
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vec_t st[2];
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vec4_t rgba;
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} polygonvert_t;
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void Draw_PicPolygon(qpic_t *pic, unsigned int numverts, polygonvert_t *verts);
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void GL_SetCanvas (canvastype newcanvas); //johnfitz
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#endif /* _QUAKE_DRAW_H */
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