mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-14 17:10:53 +00:00
a8a41b8f29
correctly. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@589 af15c1b1-3010-417e-b628-4374ebc0bcbd
171 lines
4.8 KiB
Diff
171 lines
4.8 KiB
Diff
support for user directories, based on uhexen2 and tyrquake:
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** against quakespasm svn revision 588.
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** on-the-fly game directory switching not supported yet.
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** minimally tested, needs more work.
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Index: Quake/sys_sdl_unix.c
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===================================================================
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--- Quake/sys_sdl_unix.c (revision 588)
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+++ Quake/sys_sdl_unix.c (working copy)
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@@ -20,6 +20,8 @@
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*/
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+#define USE_PASSWORD_FILE 1
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+
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#include "quakedef.h"
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#include <sys/types.h>
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@@ -29,6 +31,9 @@
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#include <sys/time.h>
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#include <fcntl.h>
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#include <time.h>
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+#if USE_PASSWORD_FILE
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+#include <pwd.h>
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+#endif /* USE_PASSWORD_FILE */
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#include "SDL.h"
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@@ -139,9 +144,43 @@
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return -1;
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}
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+#define SYS_USERDIR ".quakespasm"
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+static char userdir[MAX_OSPATH];
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+
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+static void Sys_GetUserdir (char *dst, size_t dstsize)
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+{
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+ size_t n;
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+ const char *home_dir = NULL;
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+#if USE_PASSWORD_FILE
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+ struct passwd *pwent;
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+
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+ pwent = getpwuid( getuid() );
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+ if (pwent == NULL)
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+ perror("getpwuid");
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+ else
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+ home_dir = pwent->pw_dir;
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+#endif
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+ if (home_dir == NULL)
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+ home_dir = getenv("HOME");
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+ if (home_dir == NULL)
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+ Sys_Error ("Couldn't determine userspace directory");
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+
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+/* what would be a maximum path for a file in the user's directory...
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+ * $HOME/SYS_USERDIR/game_dir/dirname1/dirname2/dirname3/filename.ext
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+ * still fits in the MAX_OSPATH == 256 definition, but just in case :
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+ */
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+ n = strlen(home_dir) + strlen(SYS_USERDIR) + 50;
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+ if (n >= dstsize)
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+ Sys_Error ("Insufficient array size for userspace directory");
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+
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+ q_snprintf (dst, dstsize, "%s/%s", home_dir, SYS_USERDIR);
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+}
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+
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void Sys_Init (void)
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{
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- host_parms->userdir = host_parms->basedir; /* TODO: implement properly! */
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+ Sys_GetUserdir(userdir, sizeof(userdir));
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+ Sys_mkdir (userdir);
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+ host_parms->userdir = userdir;
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}
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void Sys_mkdir (const char *path)
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Index: Quake/common.c
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===================================================================
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--- Quake/common.c (revision 588)
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+++ Quake/common.c (working copy)
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@@ -1846,32 +1846,34 @@ pack_t *COM_LoadPackFile (const char *pa
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COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
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=================
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*/
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-static void COM_AddGameDirectory (const char *dir)
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+static void COM_AddGameDirectory (const char *base, const char *dir)
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{
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int i;
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unsigned int path_id;
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searchpath_t *search;
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pack_t *pak;
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char pakfile[MAX_OSPATH];
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+ qboolean been_here = false;
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- q_strlcpy (com_gamedir, dir, sizeof(com_gamedir));
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+ q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
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// assign a path_id to this game directory
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if (com_searchpaths)
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path_id = com_searchpaths->path_id << 1;
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else path_id = 1U;
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+_add_path:
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// add the directory to the search path
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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search->path_id = path_id;
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- q_strlcpy (search->filename, dir, sizeof(search->filename));
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+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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search->next = com_searchpaths;
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com_searchpaths = search;
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// add any pak files in the format pak0.pak pak1.pak, ...
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for (i = 0; ; i++)
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{
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- q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
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+ q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i);
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@@ -1881,6 +1883,14 @@ static void COM_AddGameDirectory (const
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search->next = com_searchpaths;
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com_searchpaths = search;
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}
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+
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+ if (!been_here && host_parms->userdir != host_parms->basedir)
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+ {
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+ been_here = true;
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+ q_strlcpy(com_gamedir, va("%s/%s", host_parms->userdir, dir), sizeof(com_gamedir));
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+ Sys_mkdir(com_gamedir);
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+ goto _add_path;
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+ }
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}
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#if defined(USE_QS_CONBACK)
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@@ -1935,8 +1945,7 @@ void COM_InitFilesystem (void) //johnfit
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}
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// start up with GAMENAME by default (id1)
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- COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
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- q_strlcpy (com_gamedir, va("%s/"GAMENAME, com_basedir), sizeof(com_gamedir));
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+ COM_AddGameDirectory (com_basedir, GAMENAME);
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#if defined(USE_QS_CONBACK)
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if (!fitzmode)
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@@ -1950,17 +1959,17 @@ void COM_InitFilesystem (void) //johnfit
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com_nummissionpacks = 0;
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if (COM_CheckParm ("-rogue"))
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{
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- COM_AddGameDirectory (va("%s/rogue", com_basedir));
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+ COM_AddGameDirectory (com_basedir, "rogue");
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com_nummissionpacks++;
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}
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if (COM_CheckParm ("-hipnotic"))
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{
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- COM_AddGameDirectory (va("%s/hipnotic", com_basedir));
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+ COM_AddGameDirectory (com_basedir, "hipnotic");
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com_nummissionpacks++;
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}
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if (COM_CheckParm ("-quoth"))
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{
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- COM_AddGameDirectory (va("%s/quoth", com_basedir));
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+ COM_AddGameDirectory (com_basedir, "quoth");
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com_nummissionpacks++;
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}
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//johnfitz
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@@ -1969,7 +1978,7 @@ void COM_InitFilesystem (void) //johnfit
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if (i && i < com_argc-1)
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{
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com_modified = true;
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- COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1]));
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+ COM_AddGameDirectory (com_basedir, com_argv[i + 1]);
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}
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COM_CheckRegistered ();
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