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git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@608 af15c1b1-3010-417e-b628-4374ebc0bcbd
217 lines
9.3 KiB
Text
217 lines
9.3 KiB
Text
<!doctype linuxdoc system>
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<article>
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<title>QuakeSpasm
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<toc>
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<verb></verb>
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<em>Page last edited 17 January 2012</em>
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<sect> About <p>
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake.
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It includes 64bit CPU support, a new sound driver, several networking fixes and a few graphical niceities.
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<url url="http://quakespasm.sourceforge.net">
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<sect> Downloads <p>
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net/download.htm">
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</itemize>
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<sect> Hints <p>
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<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of the engine's commands and variables.</em>
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<itemize>
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<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
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<item>For different sound drivers use "<bf>SDL_AUDIODRIVER=</bf><em>DRIVER</em><bf> ./quakespasm</bf>"
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, where DRIVER may be alsa, dsp, pulse, esd ...
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<item><bf>Shift+Escape</bf> draws the Console.
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<item>From the console, use <bf>UP</bf> to browse the command line history and
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<bf>TAB</bf> to autocomplete command and map names.
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<item>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..
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<item>In windows, alternative CD drives are accessible by "<bf>quakespasm -cddev F</bf>" (for example)
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<item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME</em>"
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</itemize>
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</p>
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<sect1>Music Playback<p>
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Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files.
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<itemize>
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<item>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
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<item>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
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<item>To prevent tracks from being downsampled, use the "-sndspeed" option to set a sufficiently high sample rate.
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<item>Use the "-noextmusic" option to disable this feature.
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<item>See <url url="README.music"> for more details.
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</itemize>
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<sect> Compiling <p>
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<p>To check-out the latest version of QuakeSpasm, use :
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<newline>
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<em>svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk</em></p>
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<sect1> Linux/Unix <p>
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After extracting the source tarball, browse the Makefile and edit the music streaming options, then
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<code>
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make
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cp quakespasm /usr/local/games/quake (for example)
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</code>
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<newline>
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Compile time options include
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<itemize>
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<item><bf>make DEBUG=1</bf> for debugging
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<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installations
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</itemize>
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<p>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.
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<p>HOME directory support can be enabled via <bf>Misc/homedir_0.patch</bf>
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<p>The project can also be built with Codeblocks (project files included).</p>
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<sect1> Windows <p>
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The QuakeSpasm developers cross-compile windows binaries using <url url="http://www.mingw.org" name="MinGW"> and <url url="http://mingw-w64.sf.net" name="Mingw-w64">.
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The project can also be built using Visual Studio 2005 (or newer).</p>
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<sect1> Mac OS X <p>
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A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory.
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Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on building from a console.
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</p>
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<sect> Changes<p>
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<sect1> Changes in 0.85.6<p>
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<itemize>
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<item> More work for string buffer safety
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<item> Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)
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<item> Several cleanups/changes in the cvar layer
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<item> Minor SDL video fixes.
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</itemize>
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</p>
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<sect1> Changes in 0.85.5<p>
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<itemize>
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<item> SDL input driver updated adding native keymap and dead key support to the console
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<item> Fixed a crash in net play in maps with extended limits
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<item> Verified successful compilation using gcc-4.6.x
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<item> Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
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<item> Read video variables early so that a vid_restart isn't necessary after init
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<item> mlook and lookspring fixes
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<item> Added support for loading external entity files, controlled by new cvar 'external_ents'
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<item> Made mp3 playback to allocate system memory instead of zone
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<item> Some updates to the progs interpreter code
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<item> Fixed r_nolerp_list parsing code of fitzquake
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<item> Made sure that deathmatch and coop are not set at the same time
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<item> Several code updates from uHexen2 project, several code cleanups.
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</itemize>
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</p>
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<sect1> Changes in 0.85.4<p>
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<itemize>
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<item> Implement music (OGG, MP3, WAV) playback
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<item> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
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<item> Add support for mouse buttons 4 and 5
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<item> Fix the "unalias" console command
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<item> Restore the "screen size" menu item
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<item> Fixed an erroneous protocol check in the server code
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<item> Raised the default zone memory size to 384 kb
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<item> Raised the default max_edicts from 1024 to 2048
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<item> Revised lit file loading, the lit file must be from the same game directory as the map itself or from a searchpath with a higher priority
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<item> Fixed rest of the compiler warnings
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<item> Other minor sound and cdaudio updates
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</itemize>
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</p>
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<sect1> Changes in 0.85.3<p>
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<itemize>
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<item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
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<item> Much needed OSX framework stuff from Kristian
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<item> Add a persistent history feature (thanks Baker)
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<item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)
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<item> Allow player messages longer than 32 characters
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<item> Sockaddr fix for FreeBSD/OSX/etc networking
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<item> Connect status bar size to the scale slider
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<item> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
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<item> Enumerate options menus
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<item> Add a "prev weapon" menu item (from Sander)
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<item> Small fix to Sound Block/Unblock on win32
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<item> Lots of code fixes (some from uhexen2)
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<item> Sys_Error calls Host_Shutdown
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<item> Added MS Visual Studio support
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<item> Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.
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</itemize>
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<sect1> Changes in 0.85.2<p>
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<itemize>
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<item> Replace the old "Screen size" slider with a "Scale" slider
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<item> Don't constantly open and close condebug log
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<item> Heap of C clean-ups
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<item> Fix mapname sorting
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<item> Alias the "mods" command to "games"
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<item> Block/Unblock sound upon focus loss/gain
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<item> NAT fix (networking protocol fix)
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<item> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
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<item> Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.
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<item> Accept commandline options like "+connect ip:port"
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<item> Add OSX Makefile (tested?)
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</itemize>
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<sect1> Changes in 0.85.1<p>
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<itemize>
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<item>64 bit CPU support
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<item>Restructured SDL sound driver
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<item>Custom conback
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<item>Tweaked the command line completion and added a map/changelevel autocompletion function
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<item>Alt+Enter toggles fullscreen
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<item>Disable Draw_BeginDisc which causes core dumps when called excessively
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<item>Show helpful info on start-up
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<item>Include real map name (sv.name) and skill in the status bar
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<item>Remove confirm quit dialog
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<item>Don't spam the console with PackFile seek requests
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<item>Default to window mode
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<item>Withdraw console when playing demos
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<item>Don't play demos on program init
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<item>Default Heapsize is 64meg
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<item>Changes to default console alpha, speed
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<item>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis
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</itemize>
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<sect> Todo <p>
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<itemize>
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<item>Add uHexen2's first person camera (and menu item)
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<item>Native CD audio support (if desired). cd_sdl.c doesn't have proper volume controls
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<item>Test usb keyboards. Do the keypads work? Make the OSX apple key work.
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<item>Complete the unix user directories support
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</itemize>
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<sect> Copyright <p>
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<itemize>
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<item>Quake and Quakespasm are released under the <url url="http://www.gnu.org/licenses/gpl-2.0.html" name="GNU GENERAL PUBLIC LICENSE Version 2">
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<item>Quakespasm console background image by <bf>AAS</bf>, released under the
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<url url="http://creativecommons.org/licenses/by/3.0/legalcode" name="CREATIVE COMMONS PUBLIC LICENSE">
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</itemize>
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<sect> Links <p>
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
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<item><url url="http://sourceforge.net/projects/quakespasm" name="QuakeSpasm Project page">
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<item><url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage">
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<item><url url="http://www.kristianduske.com/fitzquake" name="Sleepwalkr's Original SDL Port">
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<item><url name="Baker's 0.85 Source Code" url="http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip">
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<item><url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
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<item><url url="http://www.celephais.net/board/view_thread.php?id=60172" name="Func SDL Fitzquake forum">
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<item><url url="mailto:gmail - dot - com - username - sezeroz" name="Ozkan's email">
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<item><url url="mailto:yahoo - dot - com - username - stevenaaus" name="Stevenaaus email">
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<item><url url="mailto:gmail - dot - com - username - inveigle" name="Kristian's email">
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</itemize>
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</article>
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